Thursday, 20 April 2023

Murder Empire Further Building (Session 183)

SESSION 183: Building an Empire – The Next Brick          

Day 1 – clear (14.21 -07005; 15.22 – 03.07/ 03.06/ 0407/ 0408 camp): Esphael (the dryad) was home and talkative. For a 250 year old bird she was a knockout, no wonder men get lured so easily. Worry not though she was not working any charms, in fact she ended up presenting magic apples to assist with our hobo’s mission. She provided both more information regarding Fae assets along with connections to the Pallid Fields in the outlying hexes she also echoed Baldicar’s words that alliances between Man and the Fair Folk are often dangerous endeavours that end in strife – “Our peoples simply live at different tempos, what is important to man is but a blink of an eye for the fair folk and thus of greatly different importance”. With these thoughts and a bunch of apples the raiding and research party pushed on to the NE to begin clearing (15.22).

Day 2 – Violent rain and lightning (15.22 – 0608/0507/0608) The weather was on this day was miserable and exploration was greatly reduced to satisfy the Union’s safety rep – Ramrod, whom did nothing but complain about his bum leg constantly slipping in the muck.

Day 3 – Clear (15.22 – 0608/0707 à 16.23 – 03004) The storm rolled past over the evening period. The band continued through the rolling grassy hills along the eastern edge of the hex. They noticed a geological anomaly in the neighbouring hex and decided to check it out. It was a rocky box canyon. It was a lair but that tidbit was yet to be figured. The canyon was some forty feet across, about six hundred feet long and thirty feet deep. The walls of the canyon were peppered with overhangs and shallow caves, and the residents had built crude structures into these using rocks, boulders and scrub-brush. It was relatively well camouflaged from above and required entering the box canyon to notice the dwellings. By the time our gang realized there was a lair orcs were all over the place, as they kept a careful watch from a hidden cave at the mouth of the canyon. War was on. Hobos vs. the entirety of the Festering Sore Clan orcs outpost. They were a horde but we are the future rules of these lands. It was only a matter of time, the outpost was defeated and looted. They figured the joint would be a fine place to camp before returing to the task of clearing the adjacent hex. They were pretty happy as the orcs would have been a real problem for peasants and mercenaries.

Day 4 – Clear (16.23 – 03004 à 15.22 – 0806/ 0705/ 0606/ 0506/ 0406) This day as not so easy. Rhagnar fell into a pit of large centipedes causing a lot of unwanted burning. Rhags thought things were hot enough when he peed as it was. Next they discovered a fallen statue/ watchtower of some forgotten sorcerer king that housed a living rock thing that caused some mayhem with little reward beyond a nifty steel dagger.

Day 5 – Clear (15.22 – 0406/ 0505/ 0606) It as a pleasant Fall day and our gang bagged a lovely mule deer buck much to Biff’s satisfaction of once more having meat on the menu. A couple of hours later things were not so much fun as they discovered a basilisk nest shortly after stumbling upon three petrified miners. They initially thought about running and then remembered that clearing meant the eradication of hostiles. They did not have a concise plan and so the action was paused right after the entrance hole to the lair was webbed over.

Day 5 continued the mini session– Clear (15.22 – 0606) After much screwing around trying to find ways to kill the basilisks without risking petrification the numps realized that one must face their enemy to defeat it. Game on, yes after even more screwing around, the gang took on the four stony lizards. Things worked out pretty ideally as magicks were deployed with great tact and were followed by death dealing blades. In the end I failed to petrify more hobos and they successfully harvested another three gizzards towards the production of restorative salves.

 

Team Gormandia (TG): Steve, Carla, Boris, Nara, Dolec, Gurn, Mason, Felix, Wendul, Willy and Sasha along with Brett & Germaine

Team Denethix (TD): Ding-We, Saffron, Rahgnar, Raul, Bunny, Ramrod, Bimbles, Sloth, Biff, Bob, Charles and Camillus


ROLECALL  ****XP NOT UPDATED, NO LOSS***

Carla the Green High Priestess of TMB (C9) 263154 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 232586 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Superhero (F8) 225737 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 194659 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 206613 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 326721 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT                            

Ding-We the Peg-Legged Sorcerer (W9) 421256 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 201863 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 135477 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 145428 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 142397 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 78928 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 93463 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R7) 95323 xp +10% <100000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 45710 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 43159 <50001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 51250 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swordsman (D4) 9948 <17000> +5% CRT 1d12/III

Wendul the Thaumaturgist (W5) 38297 <40000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 27797 xp +10% <32000> CRT 1d16/IV

            Missing five teeth

Camillus the Myrmidon (F7)  70711 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T5)  11302<20000>10% CRT 1d14/II

 

RESERVES

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II – He didn’t want to come out of his lamp.

Greymin the Dwarven Hero (D5) 26295 <35000> +5% CRT 1D14/III – Gone Mining (Liwil)

            

Elapsed Campaign Time

448 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Eighty-Four when we ask the questions:

Tale of the Tape

Camillus, Bob, Rhags and Charles are still well stoned.

Exploration

1)    Location hex 14.21 Esphael’s tree

KILLS

Festering Sore Orc Clan 

Large centipedes (20) 

Livestone 

Basilisks (4) 

LOOT

12 pp

200 gp

4114 sp

Gems (3) 10, 100 60 gp

+1 Steel dagger

Healing apples (6)

No comments:

Post a Comment