SESSION 172: Operation Troll Extermination Pt.3: Annihilation of the Wicked
Day 7 arrived in our crowded camp (the whole mob was here for the mission) with a wind that quickly brought in clouds and rain. The wind was coming from the NE posing a planning irritation in respect to scent management. Nevertheless the operation had a greenlight and the horde marched off towards war.
Before they could adjust their trajectory, moving into the wind, the hobos scent was picked up by a wandering troll patrol. Due to their acute sense of smell the encounter intiated with a notable distance between groups. This presented a tactical advantage to the hobos who displayed a little too much power too quickly. After taking out the patrol leader half of the force turned tail. The hobos were held up just long enough by the remaining trolls for the runners to get a lead that the gang could not close on foot. Ding-We was committed to the assault and so he quaffed back an elixir of flight and then he and Saff flew off. He knew the chance of spotting the three remaining trolls was slim but he also knew where they were going. The rest of the gang turned back, it looked like their covert presence in the forest was about to be spoiled. The camp would need to be torn down and relocated or worse yet they may need to return to Helix until the whole neighbourhood cools down.
Luck appeared to be on Ding-We’s side, well maybe not luck but a maniac fairy with keen senses when her ADD doesn’t kick in and one understands Saffron’s jibber jabber. They got in front of the trolls and unleashed a freezing blast. The trolls were hurt, badly, and the attackers were in-between them and home which was nearly in sight. The trolls charged into melee. Not what Ding-We wanted but he had some tricks up his sleeve. With the severe damage from the ice blast not yet countered by their uncanny ability to regenerate Ding-We and Saff were able to drop the trolls permanently with the help of fire. Realizing that the corpses need to be addressed quickly to prevent the alarm from being raised Ding-We began to unpack his portable hole. Now came the proof that it was indeed a crazy fairy at his side and not luck. “BOOGERS!” The commotion attracted notice. A pair of trolls came charging in. Somehow yet again the two were able to down the trolls very quickly. Now there were two more corpses to stuff away. Ding-We got back to work. “MOAR BOOGERS!” “Oh come on!”, Ding-We exclaimed as two more guards rushed him. For a third time the two hobos brought down the green gangly flesh eaters. Ding-We was then able to get the hole opened and the now seven troll corpses into it and then escape.
Flying back to the rendezvous location Ding-We came to the conclusion that the assault operation needed to be carried out immediately. Even though the bodies were gone copious amounts of green gore had been sprayed all over the proverbial doorstep of troll town. It would be discovered soon by a returning patrol or a change in wind direction and then the alarm would be called. He figured they had two to three hours before this occurred. Sasha concurred and estimated that they could be in attack position within two hours if they hustled. “About face and march! Mission is Go!”
Nearly two hours later they were in position. Just on the edge of the forest along backside of the village. The soft hobos began climbing trees as Sasha reported back that the giant trolls were awake and bumbling about. “Engage!” Ramrod and Raul using powerful devices summoned two earth elementals that were then silenced and made invisible. The elementals then went off to begin smashing troll holes. The hobo horde then waited for the earthen giants to start the party. It came without sound, two hulking creatures popped into site and began thrashing separate troll holes. Soundless but seen by the green goliaths that let out roars of alarm. The hobos rushed in. Nara unleashing a mental attack that stunned two of the meat heads allowing for safe engagement. The battle had started and with it came wave after wave of gross green enemies.
The hobos early advantage began to wither as their shield wall (of sorts) clashed with more and more trolls that threw themselves with abandon at the hobos. Blood began to pool both green and red. Hobo teeth were flying like popcorn from an uncovered pot. Biff and Rhagnar had their throats ripped open, Dolec and Willy faltered under repeated blows as they guarded the two incapacitated warriors. The trolls began to encircle the group as a pair of giant two-headed trolls smashed Bunny and Sasha out of their tree perches. The battle was turning to one of attrition as even the troll villagers swarmed the intruders. The noose began to tighten. Our hobos realized there can only be death or victory and so they began to rain down fire and energy blasts even risking friendly damage in hopes of breaking the trolls. The tactic worked. With the acceptance of the tanks taking friendly fire they were able to pulverize the trolls at ground zero and the tide turned in favour of the hobos. Seeing opportunity the hobos surged.
Finally, standing upon a mountain of corpses and covered in green gore the assault on troll town was largely done. The leaders, the monstrous and all those that engaged were underfoot. Black clouds of smoke wafting across the battlefield as the bodies were burnt to prevent regeneration. They grabbed a breath before moving forward to finish cleansing the lair.
ROLECALL
Carla the Green High Priestess of TMB (C9) 260047 xp +10% <300001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C8) 225394 xp +5% <300001> CRT 1d12/III
Lasting injury: -1 STR, mashed arm
Hobo Steve the Superhero (F8) 222630 xp +5% <240,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve
Blessing of Orcus (Consumption -1 CON)
Rahgnar the Dwarven Superhero (D8) 187467 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing three teeth
Raul the Voyager (MD8) 199421 xp +10% <240000> CRT 1d12/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 323614 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Lasting injury: -1 STR, mashed arm
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 20 teeth, drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Ding-We the Peg-Legged Sorcerer (W9) 414064 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 195671 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 128285 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Mad Ribbits (FY7) 141834 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 138803 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Nara the Nearly Naked Purple Swami Girl (PS7) 77374 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 89869 <120000> +5% CRT 1d12/II
Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving
Sasha Plasha the Warden (R7) 93769 xp +10% <100000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 61223 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 44156 <80001> +5% CRT 1d16/II
Mason the Canon of Yrrrg. (C6) 41605 <50001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 47656 <64000> +10% CRT 1d16/IV
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON) -ADJUSTMENT REQ’D
Gurn Hammerhand the Dwarven Swordsman (D3) 7994 <8800> +5% CRT 1d12/III
Wendul the Thaumaturgist (W5) 36743 <40000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 26243 xp +10% <32000> CRT 1d16/IV
Camillus the Myrmidon (F6) 64117 <65001> +5% CRT 1d16/IV
Willy the Reformed Burglar (T4) 8748<9600>10% CRT 1d12/II
RESERVES
Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II – He didn’t want to come out of his lamp.
Greymin the Dwarven Hero (D5) 26295 <35000> +5% CRT 1D14/III – Gone Mining (Liwil)
Elapsed Campaign Time
392 days at beginning of session (also applies to recuperation)
Join us for session One-Hundred-and-Seventy-Three when we ask the questions:
What loot awaits us?
Who would have thought that carving a place in the wilds would be so tough?
What other lairs lurk in this forested land?
What about the hostages?
Does this gunk wash out?
Who still has more than three teeth?
Tale of the Tape
Location hex 18.23 subhex 07004 (camp)à subhex 06007 (Troll Town)
Tooth loss bonanza:
Dolec – 5 teeth
Sloth – 10 teeth
Rhagnar – 10 teeth
Boris – 5 teeth
KILLS
Mutaggil (chieftain)
Rabbu (sub-chief)
Nebo-Sur (shaman)
Troll Guards (2)
Champions (3)
Trolls warriors (18)
Two-Headed trolls (2)
Giant trolls (3)
Villager trolls (24)
LOOT
Nothing yet
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