Saturday, 4 February 2023

Boris and the Loot Hunters Pt.3 (Session 167)

 SESSION 167: Do we loot the tomb or just run?

             Definitely loot first. There was a false bottom in the sarcophagus that had treasure and a gas trap but those are never a lasting obstacle for committed hobos. Mucho coin and a few other items of interest. Boris had his fill of this place and promoted a return to Helix. There was some dissent, perhaps we could look at a thing or two on our way out? As this was mulled the group returned to their conversation with Mendelar, perhaps we should destroy it (the ring)? The conclusion was what is done is done but that woman is most likely an evil bitch. With this it was decided that Willy (and Agolloch) would teleport back to the well and drop the ring and payment (gems) from Lady Unari into the black void. This was done. The items appear were devoured by the blackness. I am certain that we will look at teleportation and the concept of ‘well known location’ in the future..

            Once the darkness was dispelled in the sepulchre another door was revealed on the south wall. Felix, after reviewing the map, suggested going that way and taking the first western passage it would likely lead to the unexplored chamber east of the slime wall room and thus back to the way they had come in. A little exploration on the way out without having to labour through the floaty chamber again. Boris begrudgingly agreed.

            Walking down the corridor they came to a T-junction. To the east were steps descending into water and to the west there was a door and another corridor going further south. There was also two wall mounted bat heads with extended tongues that were obviously levers. “We are taking the other way out, about face hobos!”, Boris the grizzled veteran that he is was in no mood for shenanigans. It took quite some time to backtrack but the absence of wandering things made it alright. 

            Back up and out of the well the B-Team once more stepped into the decrepit forest that surrounded the last resting place of Mendelar Unari. The trip was not without challenge. A collective of giant crab spiders ambushed the troop and battled with abandon. It’s like the arachno-set have some sort of hate for us, I wonder why? 

            B-Team got back to Helix and settled in for some rest and recovery right after they sent a messenger back to Lady Unari, along with the initial payment, to report a ‘failure’ to acquire the ring she lusted for. I’m sure she will take the news well. I’m also sure that Felix exhaustively explored the possibilities over dinner and into the night… 


ROLECALL

Carla the Green High Priestess of TMB (C9) 259748 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C8) 223988 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Superhero (F8) 221633 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 186470 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing three teeth  

Raul the Voyager (MD8) 198015 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 319718 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 20 teeth, drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT                            

Ding-We the Peg-Legged Sorcerer (W9) 413765 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 193265 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 127288 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Mad Ribbits (FY7) 141685 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 135460 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Swami Girl (PS7) 76671 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 89166 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R7) 93066 xp +10% <100000> CRT 1d10/III

Dolec Da the Hero (F5) 26094 xp +10% <32000> CRT 1d16/IV

Camillus the Myrmidon (F6)  63619 <65001> +5% CRT 1d16/IV

Greymin the Dwarven Hero (D5) 26295 <35000> +5% CRT 1D14/III

 

‘BOB’ the Deadly Shade (N7) 59275 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 45913 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON)  

            Mostly DEAD. (-1 CON) -ADJUSTMENT REQ’D

Gurn Hammerhand the Dwarven Swordsman (D3)

Wendul the Thaumaturgist (W5)

 

RESERVES

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II – He didn’t want to come out of his lamp.

            

Elapsed Campaign Time

376 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Sixty-Eight when we ask the questions:

Now that the ‘B’ Team is back in Helix what the heck is the ‘A’ squad upto?

I wonder what death or treasure was left behind?

What will Lady Unari think of our manufactured failure?

Tale of the Tape

KILLS

Crab spiders (14) 

LOOT

Vampire dust (1pouch)

Potion of human control

Scroll: Protection from magic

7,371 gp

1,018 pp

No comments:

Post a Comment