Friday 20 September 2024

Gang War Rising in the Gutters (Session 266)

SESSION 266: Siege on the Gangrenous Pt. 15 – Lost in the Dreamlands – Shop Smart Shop S-Mart! 

Aimless nipples keep on shopping hoping victory falls onto their laps.

 

Day 190 Continued (Jones Town –Dusk Market): Ambling through the night market another interesting shop was discovered – Telemor & Franix: Gilders Extraordinaire. The joint was stacked with arms and apparel slathered with exquisite gilding – go figure. Not only did they offer the mundane but also the eldritch empowered. This near game breaking occurrence made folks giddy as the hobos rummaged through the shop. They came apon two suits of armour one plate and the other chain the latter of which also had a matching shield. The plate was gilded with blue cobalt showing a mighty blue dragon and imparted protection from electricity. The chain was of a skeletal design of black iron nature. The shield depicting a central skull radiating light with various forms of undead recoiling. This combination was warded against the powers of the dead. Both pieces required to utilize. 

Boris and Raul knew they wanted both suits they got down to haggling with Telemor.

Sloth used this time, with the help of Ramrod, to describe a scene to Franix to gild on his helmet that of the ‘Hero of Barrowmaze’ where he sundered the Tablet of Chaos with the Spear Predestined. 

Getting down to the brass tax. This would take a mountain of coin and gems to close the deal. More than they had unless…”I stole it fair and square! The wizard will have to give me a pain and suffering bonus” was Ramrod’s own type of special negotiation (only for friends of course). They proffered the Udon Odinist’s necklace. “Very nice indeed worth a mint if it wasn’t for this strange temperature of it…”, Telemor was a sly fellow whom seems to have one ear on the street. “We will take it but have to charge a ‘cooling-off period’ fee. Boris grumbled. Ramrod chuckled. The deal was closed. They would return in three days to pick up Sloth’s helm. Leaving the shop they ran into a party of drunks that required a course correction to shake off. 

The detour resulted in a new mercantile cart landing in their path – Palzyriax the Pale’s Iced Treats. Sloth would not let this one pass. This turned out to be somewhat fortuitous. Palzyriax was an ice sorcerer whom just really liked making and selling iced refreshments, “Learn the joy of Northern chill my friends”. 

The treats were served in silver bowls not for taking or sale so they had to hang around and shoot the breeze while engaging in the deserts. The wizard had some interesting things beyond treats. After finishing their iced cream the hobos walked away with a pair of silver pony kegs (2 gallon) enchanted with ‘continuous chill’ to ensure that the contents were always cold and fresh. They also, with the promise not to use for commercial reasons in the local, a transcription of aforementioned enchantment. 

They returned to the inn and hit the sack.

 

Day 191 (Jones Town – Copper Ginny’s): With their sack empty and pockets light the gang resorted to eating and drinking at Ginny’s. At least the rent and meals was paid up for the next week or so.

 

Day 192 (Jones Town –Dusk Market): Basic shopping today for adventuring equipment and supplies. Some dolt had an epiphany, the show must go on and the timer (Versamage growing into her new body). 

 

Day 193 - 195 (Jones Town –Dusk Market): They had intended to limit excursions to small groups acquiring pastries and spike fruit but shopping is a bug hard to shake for these valley girls. Exotic chessboards nice but just extra baggage presently. They then earned some scorn from a mob of gutter children as they redirected a lost pilgrim from walking into a clear ambush. He was Moblophop of the Followers of Salad Fingers and had become separated from his fellows. The gang walked him into the central area of the market suggesting that here would be the best place to search for his companions just keep away from the alleyways they is packed with problems. 

Our hobos should have followed this advice themselves. The omnipresent market mist really did enable beings to get up to things. Walking and talking resulted in the group being a little less observant and provided a window for the B.A Baracus Boys gang to stage an ambush. Wearing an inordinate amount of thickly braided gold chains with numerous medallions. They glittered like golden idols to our hobo's eyes. “We is back in the money take no prisoners”, rasped the lispy Ramrod excited to once more getting down to the fine art of MurderHoboing. The gang actually almost outnumbered the hobos 2 to 1 and were of some talent. 

Blood for gold. 

No one disputes this. 

Willy almost died but that is nothing new. There was numerous other wounds but wow, the pay was good. A mountain of jewelry, a near half stone of silver and three items of greater interest. They tried to B-line it back to Copper Ginny’s but they found a spot being ogred by a huge drunken ogre – horned, with a third-eye and of eastern origin (whatever that is). This seems curious. “Stupid humans! I know things…for gold!”, hollered the clearly drunken beast. He sat on, well balanced precariously might be more apt, a large low stool beside a sandwich board stating ‘Going someplace? Ask the Sage for advice. Reasonable rates!’.  Ming Dai-Zhyang the Drunken Sage was in need of more drink so he would use his amazing powers of ‘Total Recall’ to use his power of total sensory memory to answer our lazy exploders questions. “Pay now get answer after tomorrow”, barked the three-eyed ogre “no negotiations”. 

They presented a question regarding spaceworm portals. 

Really just a poorly worded want for directions to the egress, lay hobos looking to buy their way to a goal. We shall see how that plays out. 

A stack of coin was greeted with a rancid belch – “Now go away”. 

 

Day 196 (Jones Town –Dusk Market): The following morning there were signs that the authorities were extra active in the market after the slaughter of the B.A. Barakus Boys gang, it was decided that avoiding any entanglements was preferrable.

 

Day 197 (Jones Town): Wasting the day, aside from one quick excursion, waiting to once more return to the Dusk Market. What was that excursion you ask. Well, it was to find the delightful spices that everyone uses. The scent of which just fills the marketplace. 

After a little bit of inquiry they came upon the line leading to a ghoul at a cart lined with spice shakers. The ghoul whom seemed to have unnaturally dry skin was Flakie and he sold ‘Flakie’s Wonder Spice for Everything!’. 

“Ahhhh… Do you guys think that….”, Raul trying to articulate what simply gobsmacked the rest of the gang.

“Hurry up you boobs we have lives to live!”, came a shout from a subhuman somewhere further back in line. The rest of the natives gave a supportive “YA!”. 

They had been eating the stuff for days already and it really did make the flavour of whatever come alive. “Gimme two”, stated Boris. 

They ambled away to applause.

 

 

The B-Team: Boris, Ramrod, Raul, Sloth, Willy, Sasha, Wendul, Gurn, Ike, Katre & Camillus  

 

ROLECALL 

Raul the Voyager (MD9) 263068 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 364963 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ramrod the Cloned Magsman (T9) 172144 xp +5% <280001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Sloth the Bopper (L7) 177435 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Missing ten teeth

Sasha Plasha the Warden (R7) 123264 xp +10% <200000> CRT 1d10/III

Gurn Hammerhand the Dwarven Swashbuckler (D5) 27952 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 49700 <80000> 5% CRT 1d8/I

Camillus the Myrmidon (F6)  52881 <64001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  28088 <40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Ike the Duck (DF6) – AVATAR form.

Katre Elf-Girl and Swordsman Conjuror (E3) 8141 xp <16000> +0% CRT 1d8/II


 

RESERVES

Lady Versamage – Growing into her new body. Ongoing.

Elapsed Campaign Time

(636 b) days at beginning of session 

665a (from Session 264) (also applies to recuperation) 

Join us for session Two-Hundred-and-Sixty-Seven when we ask the questions:

Do we just give it Steve, whenever we get out of here, and not say anything?

How long will the shopping go on for?

If eating people makes ya a cannibal, what does seasoning with ghoul flakes make ya?

Sure is nice that the gangs of Jones Town believe in being adorned ain’t it?

Tale of the Tape

All quiet on the extra dimensional front

KILLS

Brigands F3 (18) 

Brig-Boss F6 

Brig-Mage M4 

LOOT

6000 sp

The B.A. Barakus Boys jewelry collection (22): 21,400 gp total value

Ring of Animal Control

Potion of XX Healing

Longsword ‘Green Slasher’ +1, +3 vs. Reptiles

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