SESSION 249: Rock & Rolla
Looking for a floating rock. Finding stone cold trouble.
Day 177 Continued (12.20/0605 Underground Sea): With the Isle of the Subhuman well behind Ding-We has a change of mind, “Captain do ye think you could find that floating rock again?”. “Aye we probably could but time is becoming the essence we yarg three days out presently”. The wizard, using Carla’s nap time as cover, had Alamend turn the ship away from Lone Palm Atoll and back to the open waters where the floating rock was last seen.
Day 178 (12.20/0605 Underground Sea): Off course, rats! During midday a trio of hungry seahawks harangued Bunny and Saffron up in the crows nest. Steve eventually, and grudgingly, gave up some prime crab meat to satisfy the bothersome birds. The rest of the day was uneventful.
Day 179 (12.20/0605 Underground Sea): With a fresh breeze in the sails they returned to the general vicinity of the last sighting of the rock. Not much later a giant with blueish skin and a garish mop of golden hair arose from the waves swinging a mighty trident. He was not all that friendly nor all that coherent, “Whatever you are doing stop it and stay away from whatever it is or face my anger!”. After his grumpy decree he thrust his trident a couple of times for good measure and then receded once more below the waves and disappeared. “Total case of mistaken ship. Stay on target Captain”, was Ding-We’s decree.
Day 180 (12.20/0605 Underground Sea): The search was aided by a strong breeze. The Captain felt they were closing the gap.
Day 181 (12.20/0605 Underground Sea): Rock sign! How? Who knows. It’s a lost place in the bowls of a magical world. The gap was closed to less than a half-day.
Day 182 (12.20/0605 Underground Sea): Caught up with it. Rock ahead. They made their way around and found a spot to moor and enter the rock. The entry was odd.
Thousands of skeletons of different races (mostly lizardman) scramble forever towards a rune-carved portcullis archway that borders a tall entry that punches its way through the rock. The skeletons form a ramp on either side to the top of the arch, as if something moved them to the sides to clear access. The runes flare angrily and sporadically, different colors of yellows and dark oranges dancing off the stone (Malrex). They found this odd so Ding-We called forth an arcane eye to get a look beyond the 10’ portcullis. When the magic eye arrived at the gate the runes glowed a bright yellow and the eye went ‘pop’. “Total bullshit.”, came from the wizard. The group walked up the ramp being cautious not to disturb the skeletons. Once Steve and Rhags came within 10’ of the portcullis the runes flared red and a gong was heard from somewhere within the rock. The portcullis slowly opened revealing a 20’ wide passageway that extended 30’ before opening into a large dimly lit chamber.
The interior is a massive arena with several portcullises embedded in the walls and a wide stone platform with two pillars in the middle. A chained fire giant skeleton lies against the east wall. Several stone statues of different races are scattered about and a pile of broken statues rests on a ledge. A stone giant stood next to the rubble pile on the ledge, “You’ll never obtain it!! Leave or die!”. He then threw a stone lizardman head crashing into the ground before the frontline. The hobos were not convinced. Sneering the giant pulled a lever, causing one of the portcullis to slowly open, with only growling and hissing coming from within. Inside was a big ass basilisk that once it came into sight many the hobo could be heard – CRAP!
The terrible lizard stormed into combat while its giant handler laughed and threw chunks of stone. It did not take long for someone to get petrified. See ya later Rhagnar. He was the only victim before the mob swarmed towards the now enraged stone giant atop the ledge. Steve and Charles took a beating while Bimbles proved that clerics can’t climb. With the final opponent pushing up daisies, all eyes turned to the treasure pile just behind the giant’s corpse.
There was an alcove that opened to the sea.
The treasure was now as it always is the only thing in our hobos eyes.
ROLECALL
Carla the Green High Priestess of TMB (C10) 336823 xp +10% <400001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C9) 299345 xp +5% <300001> CRT 1d12/III
+2 save to poison and internal body things; Double eat (gotta feed my baybay)
Hobo Steve the Lord (F9) 312298 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 233287 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD9) 254664 xp +10% <360000> CRT 1d12/III
Fezzi-Gig (Neut: XXXX) Sword
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 356589 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Serious wound: permanent loss of an eye (-1 to missile fire)
Ding-We the Peg-Legged Wizard (W10) 501546 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 280330 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 157770 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 188188 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 173249 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 109599 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II
Sasha Plasha the Warden (R8) 119078 xp +10% <200000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 72353 <100001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 76484 <64000> +10% CRT 1d16/IV
Franz the Grave Return (Lawful; XXXX) Sword
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swashbuckler (D4) 23766 <36000> +5% CRT 1d12/III
Wendul the Magician (W6) 45514 <80000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 5530421 xp +10% <64000> CRT 1d20/IV
Missing five teeth
Camillus the Myrmidon (F7) 83695 <120001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T6) 23902<40000>10% CRT 1d14/II
Agolloch the Eye of Purity (Lawful; XXXX) Sword
Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II
Captain Alamend Strender the Swashbuckler (F5) 25020 <32000> +5% CRT 1d16/IV
Ike the Duck (DF6) – AVATAR form.
Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire
Lester the Warder of Oceana (P5)
RESERVES
BoB is the lone lawn ornament for the Basilisk Knights.
Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.
Elapsed: 36 days (from A-Team calendar)
Elapsed Campaign Time
618 (630) days at beginning of session (also applies to recuperation)
Join us for session Two-Hundred-and-Fifty when we ask the questions:
What is going on here?
Who gets, let alone keeps a basilisk on a floating rock?
Who thinks that platform goes somewhere?
Tale of the Tape
Rhags is a rock
Exploration Below the Blighted Sub-Hex
Location hex: 12.20
KILLS
Stone Giant
Greater Basilisk
LOOT
8432 sp
5750 gp
Bejeweled Shield 1500 gp
Golden tiara with rubies and pearls 400 gp
Bejeweled drinking horn 300 gp
Potion of growth
Ring of Water Walking
Javelin +2
Scroll Protection from Lycanthropes
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