SESSION 121: Cleaning Up and Falling Back
We went to door number two first. The door was locked and trapped (poison needle) Rammer was in top performance and avoided death. Inside sitting on a pedestal in the center of the room is a white book edged in gold. Not willing to just jump on the thing, it was decided to see what was behind door #1. Another poison needle trap much the same as the first door. Ramrod took care of this as well. Inside this chamber a locked metal box, wrapped in chains and padlocked, sat on a pedestal in the center of this room. The padlock is not trapped but the box possessed a poison needle trap (Ramrod went three for three).
The box contained a valuable arcane volume that is the color of the blackest midnight. Caution ruled the day. First Ding-We ascertained that both tomes were magical. Second Carla determined the aura of both. The white book detected of Chaos while the one in the lock box of Law. After some reflection the situation was figured out. Bad guys hate good things and therefore the box, chains and padlock. The two tomes were librams (books of knowledge) of white and black magic. Ding-We got a stiffy, another immensely powerful source of knowledge has fallen into his clutches. “Well I’m really tired perhaps we should head back to town maybe have a bit of a vacation, wouldn’t that be nice?”. So they packed up their toys and prepared to move towards the harpy hole as it was the closest known exit. This was a good time to be ambushed by cultists. Fire-breathing goats, skeletons and the aforementioned cultists.
They all died horrible deaths at the hands of our filthy hobos. We then scaled the walls of the harpy lair to return back to the surface. Ding-We had a theory, so before we jumped back into the swamp we searched for a presumptive exit from the mega-tomb. The searching led us to The White Marble Mausoleum (Sealed): Two columns of six white marble pillars, some standing, and some in ruins, line the entrance to a white stone mausoleum. In addition, six beautiful stone statues of exquisite detail and craftsmanship can be found in the immediate vicinity of the mausoleum (a dwarf, elf, centaur, two human tomb- robbers, and a halfling). Several have been pierced by arrows. Unlike many of the other mounds, the door to this mausoleum is locked, made of bronze with verdigris, and is magical in nature. The door appears to have a scarab- shaped lock-like mechanism. The door could not be picked, bashed, or opened magically. There is simply the keyhole - shaped like a scarab with its wings extended. An obstacle for now.
The hobos bagged three of the statues, just in case they were maybe something more, and then made haste back across the swamp to Helix. The journey was without event – Booo.
ROLECALL
Carla the Green Matriarch of TMB (C8) 151229 xp +10% <200001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the Patriarch of GSS (C8) 141668 xp +5% <200001> CRT 1d10/III
Hobo Steve the Superhero (F8) 137850 xp +5% <240,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Champion (D7) 106945 xp <140001> CRT 1d16/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound:
Raul the Traveler (MD7) 108695 xp +10% <120000> CRT 1d10/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Champion (D7) 126065 xp +10% <140001> CRT 1d16/IV
Serious wound: permanent loss of CHA -3, carved up face
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 11 teeth
Mental Illness: Unhinged (10% chance of lunatic behaviour)
Ding-We the Peg-Legged Enchanter (W8) 254684 xp +10% <320001> CRT 1d8/I
Critical Wound: Left leg obliterated, runs at ½ rate
Bunny the Raconteur (T8) 140194 xp <160001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Pilferer (T7) 71141 xp +5% <80001> CRT 1d16/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp
Missing six teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY6) 118035 xp <130001> CRT 1d10/III
Moderate wound: Scar on abdomen
Sloth the Bopper (L7) 109690 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Nara the Nearly Naked Purple Siddha Girl (P6) 42205 xp +5% <66000> CRT 1d6/I
RESERVES
empty
Elapsed Campaign Time
259 days at beginning of session (also applies to recuperation)
Join us for session One-Hundred-and-Twenty-Two when we ask the questions:
Where are the girls?
What about these statues?
Tale of the Tape
Stone statues of a dwarf, Elf and a Halfling
KILLS
Goats of Gehenna (2) 750
Cultists of Orcus (6) 126
Skeletons (3) 39
LOOT
Libram of Black Magic
Libram of White Magic
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