SESSION 330: The Thing in the Pit
Going deeper, that is where one finds answers but they come at a cost.
Day 841 Continued (Green Dome): There was one place left to go. The basement. The black pit. The hole in the structure where slag had burnt out the lower plane and then melted deep into the earth and where the Cthedrak had her thralls mining for some lost and perhaps not destroyed artifact. Where our companion Dolec Da had been liberated from. Now, it was the unexplored inky abyss. Would answers be found?
Regrouping our troop made their way down from the upper level and then to the winding stairwell to the lower floor and excavation area below. Once more Bimbles stopped before getting.. anywhere really. They had no plan. Down the steps they went to the count of ten. Oh! Bimbles remembered that they had caused more than a little destruction last they were here. He quickly stopped Camillus. The stairs beyond the tenth step no longer existed. A twenty foot drop would have been the next step. Shining his light down the cleric saw a shattered human body dressed in robes and a pointy hat now ruined by brain matter. “Hey, there is a dead wizard down there…and I cannot see anything beyond into the pit”. Raul quickly chirped some directions, “Take my rope of climbing and get down there we are getting cramped just standing in this stairwell”. The two tanks descended and Bimbles then shone his light into the pit. Nothing could be seen but a retching voice that slithered through broken glass filled their heads. “Mortals. Bother me not as I enjoy a mandated break period. Lunch will come to an end soon and I will return to my duties. Take your treasure. Be gone and hope never to face me. This conversation ends”. Bimbles tried to make reply but nothing returned but a deep sense of foreboding. They grabbed the dead mage and made retreat to the ground level.
Raul and Bimbles were at a loss and then they remembered they had a body to loot. Some stuff was found but most interestingly was a talisman.
A black stone, perfectly round and of absolute blackness somehow set, maybe floating, into a triangular piece of curious metal that had long extensions, perhaps handle like, coming from both base points. Herbert, a bit of a gemologist if he doesn’t say so himself, was completely perplexed by the stone in the set without bezel. “It has no mounting it is just there…and of a blackness more absolute than the most perfect onyx. Inconceivable..”. Raul was intrigued but time was not their ally, he wrapped the item and stowed it away. It was around now that Bimbles called for problem resolution.
New plan time.
Raul would under a cloak of invisibility, ocular super power (true seeing) and other protections would slink down from which previously came the vile voice. Sneaky, sneaky time for our little megadungeon explorer. Down into the basement he went. He came to the edge of the melted edge of the lower floor and looked into the abyss below. The abyss looked back at him. In one hand was a mighty battle axe. Affixed by heavy chain on the other arm dangled a huge ruby. That was the last thing he remembered.
Raul appeared next standing before Bimbles and Camillus clutching a wand to his chest.
KaBooom!
The whole group were consumed by a conflagration. Raul had a sickening grin on his scorched face. The rest of the team were completely demoralized, what the hell is going on!?!
KaBooom!
Raul set off another blast. Herbert and Willy ran with the last slivers of life within their bodies back upstairs.
Complete disarray.
“By CROM! You fool’s he’s possessed!”, screamed Skullcrusher. Being from the Dreamlands he knew a thing or two about evil spirits. Bimbles changed up his plan of trying to beat Raul into submission, “Camillus guard me. I must kick ass with the power of my Lord not my mace”. Camillus, ever the courageous warrior, stepped into Bizarro Raul. “By the power of Spinning Stars and Moons I compel you entity from the body of my companion!”, incanted the cleric. He was heard and answered a moment before a likely third and final fireball detonated. Raul collapsed to the ground. Camillus and Bimbles grabbed the now unconscious Raul and began dragging him away.
“RETREAT!!”
Once more they fled the green dome. Back into the forest a good half mile from the entrance before they stopped. Raul was conscious again but could only remember a prison full of red mist. Bimbles and Skullcrusher moved to attend to the many injuries.
What the Gehenna are we going to do?
The C (clearing)-Team: Bimbles, Raul, Camillus, Sasha, Willy, Herbert, Skullcrusher & Azucar
ROLECALL
Bimbles the High Priest of GSS (C10) 349007 xp +5% <400001> CRT 1d12/III
+2 save to poison and internal body things; Double eat (gotta feed my baybay)
Raul the Voyager (MD9) 281339 xp +10% <360000> CRT 1d12/III
Fezzi-Gig (Neut: XXXX) Sword
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
The Henchmen
Sasha Plasha the Warden (R7) 130426 xp +10% <200000> CRT 1d10/III
Missing three teeth
Camillus the Myrmidon (F6) 62068 <64001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T6) 37275 <40000>10% CRT 1d14/II
Agolloch the Eye of Purity (Lawful; XXXX) Sword
Herbert the Master Gnome Trickster (G4) 17464 xp <30000> +5% CRT 1d8/III
Skull-Crusher the Hellebardier of Crom (A4) 10438 xp <12000> +5% CRT 1d8/III
Azucar the Elven Myrmidon Warlock (E6) 84319 xp <120000> +5% CRT 1d8/II
RESERVES
Elapsed Campaign Time
841 – C-Team (16.23 - 0703 The Doom of Cthedrak)
Domain Days
Gormandia: 2 (Start 838)
Bunnland:?
Join us for session Three-Hundred-and-Thirty-One when we ask the questions:
What is that Thing in the basement?
What is that Thing doing in the basement?
What are we going to do with the Thing in the basement?
Was it summoned by one of the two dead adventurers?
Was it bound and if it has escaped what can be done?
Tale of the Tape
Everything is not so mostly fine anymore and bound only to get worse, we were very close to a mass casualty event.
Unbeknownst to our gang help is nearby. Nara had flown to their basecamp.
KILLS
none
LOOT
Small assorted gems (10) 10gp each
Scroll: wall of ice, web, dispel magic, ventriloquism, detect magic
Travelling Spell Book: Magic missile, detect evil, detect invisibility, wizard lock
Mysterious Talisman

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