Tuesday, 12 December 2023

Water, Water, Everywhere, Nor Any Drop to Drink (Session 231)

 SESSION 231 (Micro-Side Session): Siege on the Gangrenous Pt. 7 – Into the Worm 

The B(oris)-Gang take the plunge into the maw of the rotting space worm and things get weird.



Day 179 continued (not of this world); Status: Stage I dehydration; water supply – critical ½ day; Food – low 2 days: Ramrod began feeding rope down the mouth hole while that rest of the gang took more than a few steps back, why breath the stink coming from the thing longer than required. Rammer came back to report that it appeared that the worm flattens out about 75’ down. Boris wished him luck, “What? Ah come on…” Rammer wondered if a different career path would have served him better as he grabbed the line and started his way down the worm throat. It was not only stinky in here but it was also damn cold. Rammer did some mumbling to no one in particular. As he neared the end of the rope his light revealed something odd. The rope was actually just floating in mid-air about 5’ above what appeared to be the flattening out of the worm. Descending those final five feet was the most unpleasant. A gravitational force whipped our lumpy worm tongue into what had appeared to be a wall but was in fact the ‘new floor’. Screwy stuff. Once everyone made their way down and had reorientated before pressing deeper into the space worm. 

 

The stone floor is smooth and the chamber is flooded with sunlight. Faint footsteps mar the thick dust. The stone bleeds where demonic graffiti is scratched upon the walls. Much of the graffiti depicts humans changing into demons. A strange cold permeates the dungeon and
there is a putrid odor of space worm insides or rot or something overpowers all other scents. No light enters the stony corpse of the great worm. 

 

What may have been a couple of hours later of undifferentiated worm throat they came to a sphincter door thing. Since we all know that Dwarves are weirdos we also knew that Boris would be the first to get his fingers into the door hole. Some manipulating later he stretched the portal open. Beyond was a lightless chamber. They entered and began to investigate. 

All that they found was that there were no other portals and the one that Boris fingered was no longer present. They were in a 20 by 20 foot cell with no doors or windows at all—there is no way out! There was a weird thing in the back/ side (???) of the chamber, a shield made almost entirely of meat. “I guess I just lost my job”, Gurn pointed out and elicited a chuckle from both Willy and Camillus. Let the riddling begin….

After some fumbling about Raul inadvertently ‘did a right thing’ and a portal appeared along one of the walls. “Finally! I’m sick of smelling faintly burnt reed and wood smoke”, Ramrod enjoyed complaining about the little things. The exited the chamber and followed the worm-gut-path. Once more the passage of time was somewhat elusive. Just not elusive enough for the lost hobos to forget their nagging thirst. What ho is this? Perhaps a solution for the bold and the brave? 

The passage opened into a large rocky chamber that appeared to be bisected by a body of water. “Hot damn was is saved!”, exclaimed many the brutally thirsty hobo. Don’t worry the truth is coming.

 

It smelled like copper and salt within. The ground here was a pitted and choppy white stone. It is difficult to move quickly through the various craters and boulders. The largest crater is filled with thick, viscous blood. “DAMMIT!!!” A pile of clothing was neatly folded next to the lake but no sign of the occupant. 

“Hey look! You can get something for nothing”, Ramrod extracting a gold laden small pouch from under the pile of clothes. The lake was a 100’ across chest deep on a dwarf and filled with giant ravenous blood bass. The fish were not talkative just starving – Fish Fight! They got through this distraction and found two portals on the far shore. 


They all looked back longingly at the lake, “Really how bad could it be?”, was Boris’s open query to the dehydrated mob.

 

ROLECALL 


Raul the Voyager (MD9) 254664 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 356589 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ramrod the Cloned Magsman (T8) 157770 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Sloth the Bopper (L7) 173249 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Missing ten teeth

Sasha Plasha the Warden (R8) 119078 xp +10% <200000> CRT 1d10/III

Wendul the Magician (W6) 45514 <80000> 5% CRT 1d8/I

Gurn Hammerhand the Dwarven Swashbuckler (D4) 23766 <36000> +5% CRT 1d12/III

Camillus the Myrmidon (F7)  83695 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  23902 <40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Ike the Duck (DF6)


RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 29 days (from day 600)

Elapsed Campaign Time

600 (624) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Thirty-Two when we ask the questions:

How far from cannibalism are we now?

How about just a couple of slurps from the blood lake?

Where is this dead space worm leading us?

How do we escape the Deamlands?

How do we get back to the Village of the Gangrenous Orcs?

Tale of the Tape

Location hex: ????

 

KILLS

Giant Blood Bass (6)    

LOOT

Meat Shield (7 hp)

120 gp

No comments:

Post a Comment