SESSION 219: Whack-a-Hobo
Progress grinds to a halt as the mob huddles in cave trying to avoid entanglements.
Day 139 Continued (12.20/0605): Cleanup of the rookery commenced along with preparation to excavate the collapsed tunnel. It was during this time Ding-We decided to take a peek at the Bimbles bits in his portable hole. He was greeted by an unpleasant scent. The bits were decomposing as the hole was not a stasis chamber. The wizard conferred with Carla whom confirmed his concern – they were running out of time to attempt to raise Bimbles back to life.
They would conduct the ritual here, tomorrow. First they would make effort to secure this area, reduce the stench and filth and see what lies beyond the stone debris.
A secret and ancient shrine was beyond. Shells decorated the walls and a giant abalone half- shell sat before a grotesque statue like an offering bowl. The statue was of a sexless semi- figure that was an aberrant aquatic demonic humanoid hybrid. An arm with a crab claw points towards the heavens and one sharp-clawed finned foot stood upon a human skull. The face has jagged teeth, grinning in revelry. The statue resulted in the return the knee-knockers. They were so preoccupied with worrying about the statue they did not even notice that the half-shell was chock full of pearls. They used magick to test for this, that and the other thing. All findings were negative. This did not prevent the hobos from running back to the previous chamber after quickly digging a pit trap between chambers just in case the statue did anything. Afterwards Ding-We pulled out his golem and set it on watch. Let the camping commence.
Day 140 thru 156 (12.20/0605): Carla began the day by collecting the Bimbles bits and setting them into place so that she could conduct the greatest of holy rituals to bring her colleague back to life. She called down the power of TMB and was answered. The Bimbles was engulfed in a radiant light and as it faded he was one more a single piece and he drew the first breath of his next life. Carla collapsed exhausted and Bimbles would not rise for two weeks. The gang settled in for the long camp.
The first night was the second worst. A gaggle of sea trolls attempted a quiet entrance from the grotto they set off the early warning golem system that allowed the fighters to get to their feet and arm themselves. Our gang knows how to handle trolls and these slimy buggers were markedly smaller, except for their broken glass maws, than their terrestrial cousins. The frontline did end up taking some hits as they were unarmoured but the sea trolls were quickly outclassed.
The third night is when things went sideways. This time the intruder did, somehow, successfully gain entrance and dropped right into the camp. Within seconds both Steve and Bunny were stone dead. They had seen the depth of the hags soul and it sent their hearts into immediate arrest. Saffron was the sole remaining guard and screeched out warning – “Sea hag! Sea hag! Steve and Bunny are had! What a total drag!” The grotesque creature it seems had one heck of an evil eye. With the mustering of the rest of the horde, Charles and Rhags engaged the crone and found that she like the trolls was not as formidable as her non-aquatic sisters. The fight end almost as fast as it had started. Carla would be called upon twice more to imbue fallen comrades with the light of TMB.
The ritual was conducted the following day and Carla once more achieved the desired outcome. Steve and Bunny like Bimbles had fresh new lives to live although they had become just a little more fragile than their previous life. The gang would be stuck in their bird cave for an additional three days after Bimbles eventually rises.
The following two weeks went by without further mishaps.
Day 157 (12.20/0605): Two weeks later. They were ready to head back into the grotto. Once more into the folding boat and back to exploring the unknown. As they moved passed the largest of the entrances to the grotto an unusually strong current grabbed their vessel and tossed it out into the great underground sea. This caught the attention of a hunting prehistoric creature. It slid up quiet as death slowly rearing its 25’ long neck before using it like a club across our unaware sailor hobos in hopes of knocking one overboard. The creature was a plesiosaurus of no small stature. The beast was so large and likely pee-brained that it did not even notice the magics being hurled at it and its timely neck swing interrupted the big magicks. Things were not looking real good as the hobos were now functionally sitting ducks in their folding boat. Fortunately Saff took the reins and dropped a Fae hex upon the beast. It did take two tries but then the charm took hold of the marine dinosaur and the Queen of Ribbits had a new pal that she named Slappy. Back into the grotto they went dinosaur and all.
They worked their way through the cavern network of the western side of the grotto. There were mutant sharks and strange eels but Slappy’s presence made things a bit easier and they ended up finding a beach that was home to partially buried skeletal remains. Not overly concerned with things they yanked a bone pipe and a bottle of rum from its cold boney grip. They then began moving east. Around the central back area of the cave Bunny spotted something not quite right on the ceiling it looked like a cleverly disguised trap door about twenty feet above the current water level. She whipped out the rope of climbing and made her way to the spot. It was a trap door and it opened into a chamber that was fortunately devoid of occupant. It was decided that they would explore the rest of the watery caverns and come back to this area after a rest.
ROLECALL
Carla the Green High Priestess of TMB (C9) 296582 xp +10% <300001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C9) 270698 xp +5% <300001> CRT 1d12/III
Lasting injury: -1 STR, mashed arm
Hobo Steve the Lord (F9) 282057 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve
Blessing of Orcus (Consumption -1 CON)
Injury: -1 STR from brutal arm shatter
Rahgnar the Dwarven Superhero (D8) 203046 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD8) 238829 xp +10% <240000> CRT 1d12/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 352754 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Lasting injury: -1 STR, mashed arm
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Serious wound: permanent loss of an eye (-1 to missile fire)
Injury: -Crushed -8” H
Ding-We the Peg-Legged Sorcerer (W9) 456405 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 250189 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 153935 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 173128 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 170997 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 109599 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II
Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving
Sasha Plasha the Warden (R8) 116826 xp +10% <200000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 57293 <100001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 55424 <64000> +10% CRT 1d16/IV
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swashbuckler (D4) 21514 <36000> +5% CRT 1d12/III
Wendul the Magician (W6) 43262 <80000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 40244 xp +10% <64000> CRT 1d20/IV
Missing five teeth
Camillus the Myrmidon (F7) 81443 <120001> +5% CRT 1d20/IV
Injury: -1 STR from brutal arm shatter
Injury: -5’mv from brutal arm shatter
Willy the Reformed Burglar (T5) 18256<20000>10% CRT 1d14/II
Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II
Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire
RESERVES
BoB is the lone lawn ornament for the Basilisk Knights.
Boris & Camillus rehab (correction of structural injuries) for 14 days
Elapsed: 9 days
Chung Li needs 12 weeks and a stack of coin to rewrite his lost spell book.
Elapsed: 9 days
Sloth rehab 14 days
Elapsed: 5 days
Bimbles, dead as a doornail
Elapsed Campaign Time
586 days at beginning of session (also applies to recuperation)
Join us for session Two-Hundred-and-Twenty when we ask the questions:
Where is the source of the Red Plague?
Three fatalities so far, bad luck or a grim portent?
Tale of the Tape
Steve and Bunny looked into the evil eye. Two more deaths, two more raised back from death
Exploration Below
Location hex: 12.20
KILLS
Sea Trolls (6)
Sea Hag
Plesiosaurus - CHARMED
Adult Cruor Barnacles (8)
Corrupted Bull Sharks (6)
Zontani Pelican Eels (5)
LOOT
Pearls (100 @ 10 gp) 1000 gp
2000 ep
Luvous’s Seal Bone Pipe
Bottle of rum
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