Sunday, 9 July 2023

Murder Respite (Session 202)

 SESSION 202: Scrambled Eggs

There is no place like home. The run for the ferry, the convergence of holy powers and a return to hex clearing on the safer side of the Blood River. A chance encounter creates business.

Day 94 Clear (12.19-0504à12.20-0704): The night had been a catastrophe. Three hobos were brought low. Boris was brought back from the brink but Sasha and Dolec were not so lucky. They were now cold and most certainly deceased. The real dead were bagged and the mostly (Boris) and nearly (Sloth) dead were affixed to stretchers and the gang made a run for the Gormandia ferry. 

            Travellers fortune. The forest held its breath this morning as all creatures could sense that something had happened the previous evening but the outcome was currently unknown. It was safer to lay low until the carrion crows report. Our gang used this opportunity and ran, as best they could. They made it back to the ferry.

Day 95 - 98 Mixed (12.20-0704): Four days were spent rallying the forces and putting the injured to bed and the dead on ice. Sloth’s recovery time had taken a serious setback and would be bedridden for longer than originally expected. Carla was sent for and Bimbles dug out his holy jump suit, they would be calling down direct links with their deities to bring life back to the mutilated corpses of Sasha and Dolec. A few days later upon makeshift altars the two high clerics instilled the bodies with radiant light. Their systems were able to handle the shock of being ripped back from the afterlife. They were breathing and hemorrhaging as their bodies were still broken. One cannot heal a body which is dead. The clerics and their assistants leapt to immediate action applying ointments and salves along with healing magic. Dolec and Sasha would recover in time but would forever be a little weaker (Day 97). Now exhausted the two high clerics also rested for a day.

Day 99 Clear (12.20-07.04à12.19/0608/0707/0607/0706/0806): The away team was once more reconfigured to account for the stoned, injured and required oversight of construction operations. After which it was right back to clearing the adjacent lands of monsters. It seems that with the defeat of Dread Ethel the wilds were quiet beyond the occasional call of a raven and the passing of deer. They did have an unexpected encounter. Belzonock a merchant trading ‘high quality household goods’, “because that is what folks need in the wilderness to be civilized folk”. He drove a horse drawn covered wagon escorted by two knights. The gang joined him at his fire for repast and Belzonock’s sales pitch. He was traveling SW looking for lost trade routes and forgotten communities. Our gang looked at his wares and it was decided that he could be a useful asset in the building of the MuderHobo empire. They committed to buying all his wares and put him on retainer with the goal of having Belzonock establishing a trade network. All parties were happy and the deal was sealed. The next morning they gave the merchant directions to the Greenland. The two groups parted. Back to work.

Day 100 Clear (12.19-0806/0705/0606/0605/0704/0708/0704): A whole bunch of hex clearing with nary an obstacle.

 

ROLECALL 

Carla the Green High Priestess of TMB (C9) 263154 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 240055 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Lord (F9) 248629 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 197250 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 211197 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 331087 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT                               

Ding-We the Peg-Legged Sorcerer (W9) 425762 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 216716 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 147234 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 156517 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 156159 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 93369 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 100041 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R8) 115993 xp +10% <200000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 53829 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 53085 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D4) 19289 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 42429 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 37905 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F7)  70711 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T5)  16031<20000>10% CRT 1d14/II

Brett & Jermaine Kobold Cooks Extraordinaire 

 

RESERVES

Boris serious wound, incapacitated for 2 weeks

Sloth incapacitated for 12 days. 

See petrification tracking below.

Elapsed Campaign Time

543 days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Three when we ask the questions:

Did we defeat the forces of the wicked hag?

How the heck does this Belzonock guy survive with only two guards in the wilds?

Can the merchant be the first piece in establishing a trade route?

Tale of the Tape

·      Camillus, Bob, Charles and Felix continue to be lawn ornaments for the Basilisk Knights.

·      Carla is overseeing the construction (along with Brett & Germaine) at Greenland

·      Bimbles, Rhagnar and Gurn have returned to Liwil to consult with Ding-We regarding the giants.

·      The now Lordly Steve, along with Bunny and Saffron, is overseeing construction at the Gormandia ferry. At least that is what the foreman tells him.

·      Ding-We and the other nerds enter a second round of furiously brewing enough potions to resolve the above problem.

 

Exploration

Location hex: 12.19à12.20à12.19

KILLS

None

LOOT

None

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