Monday, 18 July 2022

Mmm Piece of Candy (Session 118i)

 SESSION 118i: Mmm, Piece of Candy

            With yet another recruit (Yasser) in hand we pressed on (after investigating the coffin) in search of the elusive legged-serpent sword. Things were about to get odd(er).

GOLD, SILVER, AND COPPER TOMBS: Set into the north wall of this room are three upright sarcophagi each made of a different metal and with keyhole. This was cautionary and the mob moved on, for the moment.

GOLD, SILVER, AND COPPER PILLARS: Three pillar-like pedestals are spaced at regular intervals, all 4 feet tall and made of the noted coloured metals and once more with keyhole. 

The gang were now perplexed by this point, so it was the perfect time for a horde of huge spiders to come looking for a meal. We cast spells and ignited copious amounts of oil to achieve victory. Pressing on we entered the third tri-coloured riddle room..

GOLD, SILVER, AND COPPER KEYS: In the west portion of this room hung 3 coloured metal keys from the ceiling. The string from which the keys were attached was indestructible but had play...


After a bunch of fiddle-butting the riddle was solved and the treasure of the tombs was revealed.

Inside the gold sarcophagus is a small wooden box with a latch. It held three potions of healing, a vial of holy water, a head of garlic, 6 wooden stakes, a mallet, and a gypsy charm. The gypsy charm is an oval shaped amulet on a leather string, engraved with indecipherable runes. The contents were a not so subtle suggestion to be on our guard, that we ignored. Inside the silver sarcophagus is an old shriveled body pierced by 3 stakes, one of them through the heart. The hand of the dusty corpse still clutches a discolored scrap of paper. Upon it is a sketch of a dark sword engraved with an angular legged serpent on its blade. Runes below the drawing read: DO NOT WIELD. This seemed like some sort of not-so-cryptic warning.


Inside the copper sarcophagus was a tree stump. It is black and its roots had broken the stone floor in places. Stuck into the top of the stump was a sword with a dark emerald blade. It's hilt is stylized silver in the shape of a tree.  It was intelligent, of lawful alignment and likes to be known as Franz. Felix was the first to handle it but he was quickly reminded that nobody and nothing likes a pompous twat like Felix. The sword was handed off to Charles and a bond was formed immediately. Packed with fresh loot we moved deeper into the complex, blissfully ignoring any possible cryptic warnings we had found.

BLOOD FREEZER: The temperature here was just above freezing. The far walls lined with shelves holding many small vials of a crimson fluid. In the west of the chamber is a stone table holding a pale human corpse being drained of any remanent vital fluids into a jug. Bloody rags littered the floor at the center of the room. Hidden among the rubbish was a gypsy charm amulet. Neat. Biff put it on. We pressed on. 

GOGGLE ROOM: This room contained 2 wooden racks with multiple pairs (enough for the whole party) of large spectacles. Each pair has one red and one blue lens. This weirded our hobos out more than the vampire warnings. There were three passageways out of this chamber. One of which had a luxurious carpet leading to an illuminated chamber. We choose that one it seemed like we should go that way. Lord Crot was waiting.

VAMPIRE ROOM: This room is accessed by a thick red carpet which begins in the south corridor near the Google Room. It is a large carpeted room with elegant furniture, and a fire pit in the middle of it. In the northeast corner sat a large red arm chair, in it was a creepy looking pale fellow. This was  Lord Crot's, the vampire, lair - as had been foreshadowed... 

    We rolled right in without any concern for the horde of foreshadowing devices (again see the slow crash forming through the whole session). “I am Crot and you is fresh, Hot damn fresh juice!”. His arrogance gave us a chance to strike first. A ball of fire and bolts of energy seemed only to irritate Crot. He leaped into our group. First dominating Charles and then taking a bite out of Yasser. Our Djinn was drained like a drink box and cast aside (remember, in fantasy anything can happen). Fighting ensued. Crot then took a bite out of Bif and we learned that the strange gypsy charm was wearing provided a proof against level drain. This may have turned the battle. Crot was physically defeated, turned to gas and made a flow for his coffin to rejuvenate. Unfortunately for him we knew where he was going and this would be the last the words ever heard from Lord Crot - "Screw you murderous hobos, all i wanted was a Pepsi!". Returning to the vampire’s lair we had a looting party and it was good.

 

ROLECALL

Bunny the Raconteur (T8) 127949 xp <160001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Nara the Nearly Naked Purple Sadhaka Girl (P5) 28310 xp <33200> +5% CRT 1d6/I

Biff Bartley the Half-Orc XXX (HO5) 15433 <28000> +5% CRT 1d12/II

‘BOB’ the Shadow Dancer (N5) 14793<22400> +5% CRT 1d14/II

Felix Ignatius Hemlock the Criminalist (I5) 14034<20001> +5% CRT 1d12/II

 

The EXTRAS

Woodeee the Elf (E4) 23036 xp <32000>

Mason the Cleric of Yrrrg. (C5) 14037 <25000>

Karl the Fighter Nobody Talks About (F4) 12036 <16000>

Charles in Charge the Fighter of Colour Commentary (F3) 7558 <8000> +10%

Yasser Imaphat the Djinn (D2) 3958 <4800>

 

The EXPENDABLES

Hillwin the torch-bearer

Harstad the torch-bearer

 

Elapsed Campaign Time

266 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Eighteen ‘J’ when we ask the questions:

Have we learned anything, yet?

How did nobody die?

Seems like we have finally found the treasure highway, how far will we ride it?

Tale of the Tape

It really should have ended very poorly

KILLS

Huge Spiders (9) 360

Lord Crot the Vampire 3150

LOOT

Plate Mail +1

Franz the Abolisher of Evil Longsword +1/+2 vs Undead

1000 gp

300 pp

1.     Alexandrite (500 gp)

2.     Aquamarine (500 gp)

3.     Black Pearl (500 gp)

4.     Blue Quartz (10 gp)

5.     Canary Diamond (5000 gp)

6.     Chrysoberyl (100 gp)

7.     Golden Yellow Topaz (500 gp)

8.     Jet (100 gp)

9.     Obsidian (10 gp)

10.  Red Spinel (100 gp)

11.  Rose Quartz (50 gp)

12.  2 x Sardonyx (50 gp)

13.  Tourmaline (100 gp)

14.  Violet Garnet (500 gp)

Total value = 8070 gp


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