SESSION 94: Treasure Madness (24JUN19)
Knee deep in the gore. We have broken and shattered the Necromancer’s of Set. We cleaned and healed up prior to our next step, back to the treasure horde. Alas, the buggers had absconded away with the chests only leaving behind the magnificent gold sarcophagus. There was arguing in respect to getting the gold deathbed out and the next move, there had already been arguing, there would be more arguing. Time moved like a salted slug.
We then backtracked to the Secret Shrine of Set ™. Opening the massive doors revealed a place of some seriously deep-fried evil. We entered and closed the doors behind us. The eyes of Set began to glow with demonic hatred and he spoke. “Blasphemers…I curse you as the most hated of Set for all time…Eternity of torture…Death comes for you…” The statue of Set then raised his staff, “Feel my wraith”. The two gigantic bronze jackals animated and leapt. Golems destroy those who defy the true lord of the underworld! Screw my brother he is a hack, father always hated me more! Golems are unrelenting things with often troublesome capabilities but two versus legion is tough odds.
After cleaning up we went on a loot extravaganza. More interestingly, we found some clues (see tale of the tape) that could move this operation along. After which we barred the doors to the shrine and then Bimbles called down the ultimate power of his deity to bring poor Hobo Steve back from the underworld. The ritual was involved and required a mountain of sacrifice to bring the divine might of the God of Spinning Stars to receive Bimble's petition. It worked, many treasured items that kept the hobos in business were consumed and the God of Spinning Stars was satisfied. Bimbles became a conduit for a vast divine power.
Steve returned to us fragile like a newborn, shedding his crispy exterior for fresh pink flesh that prevented his juices from oozing all over the place. Huzah!
Drunk on our success we pressed on after a secure rest period. Moving further east we looted, to much success, long forgotten tombs. It did not come without a price, Sloth’s fragile mind has succumbed to the horror of mummies. Yours, mine, anybody’s mummy! Our greed knows no bounds, we kept pressing on. We entered a large chamber after relentlessly looting all of the adjacent chambers. The guardians were not happy with our presence…
ROLECALL
Carla the Green Lama of TMB (C7) 96330 xp +10% <100001> CRT 1d10/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the Lama of GSS (C7) 94168 xp +5% <100001> CRT 1d10/III
Hobo Steve the Champion (F7) 92134 xp +5% <120,001> CRT 1d20/IV
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Myrmidon (D6) 57245 xp <70001> CRT 1d24/V
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound:
Raul the Ranger (MD6) 56496 xp +10% <60000> CRT 1d10/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Champion (D7) 99445 xp +10% <140001> CRT 1d16/IV
Serious wound: permanent loss of CHA -3, carved up face
Injury: lost 6 teeth
Unhinged (10% chance of lunatic behaviour)
Ding-We the Peg-Legged Magician(W6) 77124 xp +10% <80001> CRT 1d8/I
Critical Wound: Left leg obliterated
Bunny the Raconteur (T8) 91911 xp <160001> +10% CRT 1d16/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Burglar (T6) 23141 xp +5% <40001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp
Missing six teeth talks with a lisp
The Henchmen
Arnd Cobblestone the Dwarven Myrmidon (D6) 41664 xp +5% <70001> CRT 1d14/ III
Saffron the Mad Fairy Queen of Ribbits (FY6) 99502 <130001> CRT 1d10/III
Moderate wound: Scar on abdomen
Sloth the Clocker (L6) 49406 xp +10% <81300> CRT 1d16/IV or 1d6/G (vs. s, m)
Sasha Plasha the Guide (R6) 42112 xp +10% <50000> CRT 1d10/III
Nara the Nearly Naked Purple Jiva Girl (P2) 3833 xp +5% <4400> CRT 1d6/I
Elapsed Campaign Time
210 days at beginning of session (also applies to recuperation)
Join us for session Ninety-five when we ask the questions:
Treasure! Where is the treasure?
Does anybody remember where the exit is?
Will we get Steve back to Helix safely?
Tale of the Tape
Sloth has a deep, deep fear of mummies
A Partial map
Clue1: Mahle Royc - 6
Clue2: “... near... four fingers... beware Nergal’s power... Life in Death... a key...”
KILLS
Bronze Jackal Golems (2) 8500
Mummies (5) 1100
Amber Jellies (2) 150
LOOT
2080 cp
1450 sp
1003 ep
Platinum Funerary Figure with Small Sapphire Eyes 4,000gp.
Pewter Chalices (20) 50gp each à 1000 gp
Small Flawed Rhodochrosite (10gp), Small Flawed Turquoise (10gp), Very Large Oriental Amethyst (1,000gp), Small Smoky Quartz (50gp), Very Large Star Sapphire (1,000gp), Small Star Rose Quartz (50gp), Small Flawed Hematite (10gp), and a Small Black Jasper (100gp). The jewelry includes a Gold Comb (300gp), Coral Figurine (400gp), Platinum Cloak Clasp (500gp), and a Bone Drinking Horn inlaid with Silver (600gp). 3030 gp
Silver Necklace inlaid with Small Pearls (1,100gp), a Silver Sword Harness inlaid with Amber (700gp), and a Small Coral Statuette (700gp).
Valuable Scroll worth 950gp to a sage.
Mithril Funerary Figures (2) 5000 gp each
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