Friday, 3 October 2025

Everyone Hates Felix (Session 319)

SESSION 319: CSI: Liwil (the one and only Felix show) 

Felix is mixing with the locals in search of a murderer, hope he survives the experience

 

Day  722 (Liwil): Sometime in the possibly not so distant past... 

It had taken some time but Felix had made it to Liwil after the slow trek through the deep snows. Before the whole Statue Garden thing Ding-We had directed our sleuth to head down to solve a murder that occurred in the shanty village outside the gates of the keep. By the time he arrived a second murdering had been conducted. 


Not one to rush into things Felix set himself up in The Knight and Stone Tavern in the keep before heading to the mining camp. A good rest and a couple of hot meals would bring his investigating skills to the fore. That evening a third murder transpired. Felix was roused early in the morning by the guard. After getting the details he committed to commencing his investigation after breakfast – “A hungry mind is a feral mind”.

A few hours later he walked out the gate and into the shanty town. Following the 'rabble rabble rabble' he came to the back of a line of children. 

A young girl was selling ‘poke the dead body with a stick’ for a very reasonable copper piece per poke. “Hmm what an enterprising young lass. She could be useful”, he mused. 

“Get in line snoop we were here first!” 

“YAAAA!!! We is poking!”

“Now now children I am the authority and must control the scene of this heinous crime”

“Boooo”

Felix eventually, after some bribing, got to the well frozen corpse. A miner woman with a well bashed in skull, the same modus operandi as the previous murders. Using his powers of deduction Felix ascertained that the murder had indeed occurred the previous evening, been conducted with the large bloody rock (just over there) and she had not been robbed (the gold nuggets in her pocket were now Felix’s evidence). Nothing else could be gleened from the scene. He would have to conduct interviews. Returning to the guard he inquired about the ‘people of note’ within the shanty town. 

With some names of ‘folk of note’ Felix was off to do some interviews. First stop the healer (Cloe Lange) and then The Drinking Shack where he met the proprietor one-eyed-and-legged Cen Saard along with his son Con, whom was fully intact. It was on the quiet side but Felix spent some time speaking to Nea Wald a grizzled veteran miner and one of the first to arrive in the shanty town from Liwil. He gleened a deeper understanding of the miner community and observed those insidious kids pestering the local lumbering dolt Dod. 

Nothing to bring him closer to the murderer but those kids definitely needed a purpose… 


The interviews ate through the day and by early afternoon he decided to return to the keep for a nap and something other than 'crispy rat avec grease' for dinner. He planned to return to the shanty town to see who shows up at the bar that evening. 

Rested and "properly" fed Felix returned to the Drinking Shack. The place was crowded, not that it was hard to do, it is a shack after all. Our investigator received his usual warm welcome upon announcing his presence – a look, a grumble and back to whatever they were doing. Also as per usual, Felix took no note and went about his things. Nea was still present and more than willing to bend any ear. A few drinks and a couple of rounds for the patrons and Felix found himself playing cards and getting open dialogue. The night stretched on as the drinks continued to be drained. A good night but no fresh information. Felix was now a bit ‘lit up’. It was time to make his way back to the keep while he could still walk. 

"Tomorrow. Tomorrow. Tomorrow will have better results", speaking to the night sky as he staggered out of the Drinking Shack into the cold and starry evening.

 

Normally being intoxicated undermines one’s ability to process the details of their surroundings. 

However, Felix is special with a big ‘S’. 

He caught a shadow from the corner of his eye, at just the right time, as he bumbled through a quiet alleyway. He spun to his left as a large rock just missed mashing his melon in. 

Turning he saw a hulking man with a mop (e.g. one of those mopey Ramones guys) haircut and a handle bar moustache.

“Who are you? Show yourself. Villian!”, exclaimed the investigator as he reached out into the shadows. His hand grabbed a handle bar that turned out to be only somewhat affixed allowing the offender to slip from grip. 

It was a disguise! His other hand shot out and pulled at the mop-top. It slid off and dropped into the snow. 

“Wait! You are the dolt - Dod!”. 

The hulking man said nothing. 

No longer the dumb-dumb it would seem as a mighty fist slammed into Felix’s solar plexus – Woof! 

He now had the eyes of a heartless serial murderer. 

The investigator raised his fists, “I was first class boxer in school you know”. 

Blows were traded. Over and over again. 

Never a word from Dod just a single-minded murderous focus. 

Swings and dodges by both. 

Over and over again.

The brute was skilled, very skilled. 

But. 

 

Felix really knew how to put up a defence and wait for an opening. 

After many brutal minutes Dod lay unconscious in the snow. 

Looking at the brute and then the large stone sharing the icy ground as a resting place Felix realized that the murders had been solved. He began yelling for the constabulary. 

Guards showed up and after some direction they bound the hulk and dragged him off to a holding cell. Our investigator finally got around to finishing his stumble back to the inn.

 

The following day.


Dod would hang.

Before the folk of the mining camp whom jeered the lout and cheered Felix, which was a welcome change. 

Dod did not concede to any prodding nor did he tell any secrets before stepping forth.

His body dropped and his neck snapped.

The people cheered and Felix had become a folk hero.

“Hmmm. I wonder if I should have interrogated him first? What if he was more than simply a monster…”. 

 

A few days later.

Ding-We and company returned to Liwil.

“Sir, I have great news!”

“Don’t care dork I have other business”

Felix made his way back to the drinking shack flanked by reprobate children.

He had friends after all.



The F-Team: Felix… and maybe some children if we really stretch it.

 

ROLECALL 

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II


RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

724d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Twenty when we ask the questions:

Will Felix ever be in the limelight again?

            A: Let us be honest. All measures will be taken to avoid such an occurrence.

What plans does Felix’s Fight Club for Kids really entail?

Who does Swifta also work for and are they a problem?

Tale of the Tape

KILLS

Huge Harold aka Dod the Assassin 1000 

LOOT

A handful of gold nuggets

Saturday, 27 September 2025

Coming of the Dream Eater (Session 318)

SESSION 318: The Coming of the Dream Eater – The Dreaming Caldera Pt.1: Reluctant Heroes  

The A-Team is called to step up once more and it took a little pushing to get them to be heroic, perhaps Newville complacency played a role.

 

Day 765 (Newville): Spring was fast approaching. Bimbles was counting down the final two or so weeks before they would depart this village populated by hand holding, singing and smiling weirdos. 

This being when a curve ball was thrown. 

A trio of Mountain Elves (whatever they are) showed up in town in desperate need of heroes. Something was eating dreams. A malevolent force that they had sourced to Mt. Embersnake. It was a massive volcano many days north, strangely unseen by a perpetual cloud bank a couple miles beyond the base of the monolithic extrusion. The elves had traced the rapidly spreading doom to the volcano through some sort of undefined mysticism, or some such similar thing. They had sent a party to address the dreaming bane, they never returned. 

Now the elves needed outside help before the evil consumed all dreams. 

Word of the heroes of Barrowmaze and newly anointed banishers of Orcus Claus were to be found in Newville. The Elves presented their petition and found the A-Team to be somewhat reticent in engaging the spreading doom…

Eventually the clerics capitulated to assisting if the elves brought them to the towering mountain in question. The elves were without alternatives and yielded. The following day our band set out into the late season snows. The first day through the semi-mountainous mixed forest was uneventful. However, as they camped on the second day they encountered, or were discovered, by the last of Winter’s ranging terrors. 



A frost giant with a pack of winter wolves. They were a tricky and keenly intelligent lot managing the gang’s fortified camp. The wolves cautiously worked their way through the defences to attack the guard as the giant happily threw boulders from somewhere in the darkness. A little bit of tactical acumen caused a lot of headache. Boulders rained down as wolves circled and launched at confused hobo. Bimbles screamed to not damage the wolves as they were bitey bags of money. The fight raged until wolves began to fall and the giant was finally sighted. The forces of hobo got things done.

 

“Looks like we is gonna camp here gotta get some more fine furs”, Bimbles had enough walking for a couple of days and they all knew the value of a good winter wolf pelt. If only Steve was here to do the job properly…

 

The A-Team: Bunny, Carla, Bimbles, Saffron, Charles, Dolec Da, Nara & Lester

 

ROLECALL 

Carla the Green High Priestess of TMB (C10) 358909 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C10) 323144 xp +5% <400001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Bunny the Thief! (T10) 314754 xp <400001> +10% CRT 1d24/II

            Light wound: permanent loss of pinky finger, off hand

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 199399 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Nara the Nearly Naked Purple Swami Girl (PS7) 113928 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Charles in Charge the Myrmidon (F6) 87256 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F7) 72515 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Lester Flanders the Guardian of Oceana (P6)  49775 xp <95000> +5% CRT 1d16/IV

 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

759a (Bunny Group Newville) Busy until 779

724d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Nineteen when we ask the questions:

What? What? What? (ya we is jumping all over the place).

Tale of the Tape

Nope.

KILLS

Frost Giant 

Winter Wolves (6) 

LOOT

13,000 gp

10,000 sp

Wolf pelts TBD

Monday, 22 September 2025

Gongfarming for Riches (Session 317)

SESSION 317: The Lost Crypt pt. XI – In Search of Moar Loot! 

After a rest and some campfire hoagies our troop were convinced that another once over of the bugbear lair was due.

 

Day 283 (Dungeon): Finally they got a rest under their belts and a key in hand. They turned the chieftain’s quarter upside down finding nothing. It must be hidden somewhere…somewhere hidden by a foul creature…that does foul things…Ah ha! It must be in the shit hole! They stormed out of the chamber bound for the privy. 

The small cave reeked of filth and dung. 

Puddles of the disgusting stuff were everywhere. 

Eyes scanned for the slightest sparkle in the sea excrement but nothing. Ding-We came up with a plan. He would launch a fireball into the mess to cook the vile mess and while it cooks and then cools they would double check the evil temple prior to digging through the privy. 

Nothing was found in the temple but on the way back to the privy they ran afoul of the first of a trio of giant monitor lizards. 


(Steve, like a gentleman, gracefully sizes up his opponent as his partner (Rhags) wallows in a steaming poop pile after being grounded by a tail whip)


Voracious, even though they must have eaten their way through the hordes of dead bugbears and minotaurs the hobos had left behind. The reptile was driven off back through the hole to the lower level, not to be seen again. Not knowing that two more were lurking the gang returned to the privy now just a steamy dung hole. Steve, whom wore a necklace of adaption and Rhags being a dwarf with super constitution were the lucky poop diggers. The second of the monitor lizards ambushed the two gongfarmers moments before the third attacked from the corridor from the chieftain’s quarter. The lizards packed both a wicked bite and tail smash, that kept knocking Rhags into the steaming poop. The rinse and repeat could only last for so long until the two nearly dinosaurs were brought low. Steve delayed his farm work to gut the two lizards, “Booo! Nothing but guts. Remove these useless things from my sight!”. Back to work. He found a chest and pulled it from the excrement. Rhags tried the key. It worked and so did the still active poison needle. The dwarf laughed it off as he gazed over the glittering contents. “We gots coin and lots of it and it ain’t copper and silver!”. It was a substantial load of gold and electrum. The extra time in this hole had paid off. 

Now it was time to once more return to the surface.


Up the winding steps the climbed and opened the trap door. Once upon an age past a tower had sat here long since destroyed by the ravages of time and conflict forgotten. Now where the heck were we? Surrounded by a snow covered mixed forest resting upon rolling hills. Ugh. They could be anywhere in the Basilisk Hills or Lake of Abominations region. Ding-We recited arcane magiks and took to the air. Flying above the canopy he was greeted by a clear day and a significant line of sight.

It did not take long. 


A giant green glowing dome could be seen.. over there, a number of miles. It was the naga's space vessel home base of evil endeavours. The hobos were not all that far from controlled lands. They had ended up five or so miles north east of the stone garden where this delve had started. The wizard returned to the earth and relayed his findings. Double time march back to the Stone Garden camp. No creature stirred, none had any interest in fighting through the mountainous snow drifts. 

It took the rest of the day but they arrived just as the evening fire was being stoked by the guard.

They stayed over night and then another day to allow Mason to conduct an exorcism upon Biff. He was carrying cursed items. The sacrificial dagger and chalice from the tomb. Broken of possession Biff was back on target. 

The curse was lifted.

He had a few curses for the wizard, paying him with very questionable goods.

 

The following day they made their way back to Liwil to meet up with Felix whom was supposed to be resolving the murder mystery in the mining camp.

 

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 

Hobo Steve the Lord (F10) 374812 xp +5% <480,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 276035 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                      

Ding-We the Peg-Legged Wizard (W10) 558060 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Bandit Lord (HO8) 123997 <MAX> +5% CRT 1d14/II

‘BOB’ the Deadly Shade (N7) 86194 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 99327 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E7) 137189 xp <250000> +10% CRT 1d8/II


 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

723d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Eighteen when we ask the questions:

Hey why ain’t these the questions we is asking?

What does that even mean?

Tale of the Tape

-30-

KILLS

Giant monitor lizards (3) one escaped

LOOT

3572 gp

3900 ep

Thursday, 18 September 2025

Bugs in the Ointment (Session 316)

SESSION 316: The Lost Crypt pt. X – More Bugs in the Ointment

With few good options the good train MurderHobo pushed further into the lair

 

Day 282 Continued III (Dungeon): Fatigue has noticeably set in as our clowns delve deeper. Giant Steve had finished his excavation into the guts of the Behir exhuming a load of gems and jewelry. We must be reminded that when one becomes covered in guts and gore at a giant size when they revert to normal dimensions the gore volume does not change. Stevie was now a moving pile of goop. They did their best to dig him out and scrape the chunks off but they really needed Bimbles ever full jug to actually clean him up. They needed to hustle as the stink would be coming soon. 

Back into the dungeon proper they went. 

This would lead to the final battle with the bugbears.

Going down the branching corridor they came to another metal door. Beyond was the foul and evil temple of the bugbears. A large chamber covered in crude icons and symbols revering whatever demonic entity they deified. Across the chamber was a blood stained altar. It was in this area that the shaman and his acolytes hid awaiting the arrival of the hobos. The sneaky buggers launched a sneak attack and our gang noticed that they were within a sphere of silence. Simultaneously with the first strike one of the bugbears began bashing a large shield – the alarm had been sounded. Our mob were no worse for wear after the first salvo but another host of bugbears had showed up behind. It was the chief and his retinue. 

If the bugbears had really known the potency of our frontline alone they probably would have abandoned their lair. Unfortunately for these despicable creatures they did not have full measure of their opponents and were about to be slaughtered after a few lucky blows. 

 

After a quick bit of looting the gang backtracked and found their way to the final chamber of the lair. It was the chieftain’s now empty quarters. In the back was a winding stone stairwell that lead to a trap door and the surface – Huzzah! They were done.  

The trapdoor was fortified along with the door to the chamber and the gang proceeded to ge ta much needed rest.

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 

Carla the Green High Priestess of TMB (C10) 358909 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C10) 323144 xp +5% <400001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F10) 374812 xp +5% <480,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 276035 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD9) 280600 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 382525 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ding-We the Peg-Legged Wizard (W10) 558060 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T10) 314754 xp <400001> +10% CRT 1d24/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T9) 189706 xp +5% <280001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 199399 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L8) 207373 xp +10% <390000> CRT 1d20/IV or 1d6/G (vs. s, m)

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 113928 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO8) 123997 <MAX> +5% CRT 1d14/II

Sasha Plasha the Warden (R7) 130057 xp +10% <200000> CRT 1d10/III

Missing three teeth

‘BOB’ the Deadly Shade (N7) 86194 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 99327 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 87256 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D6) 36770 <70000> +5% CRT 1d12/III

Wendul the Magician (W6) 58518 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F7) 72515 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F6)  61699 <64001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  36906 <40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Captain Alamend Strender the Swashbuckler (F6) 37745 <64000> +5% CRT 1d16/IV

Lester Flanders the Guardian of Oceana (P6)  49775 xp <95000> +5% CRT 1d16/IV

Katre Elf-Girl and Swordsman Conjuror (E4) 16959 xp <32000> +0% CRT 1d8/II

Lady Versamage Knight Errant (K6) 66802 xp <85000> +5% CRT 1d16/IV

Herbert the Master Gnome Trickster (G4) 17095 xp <30000> +5% CRT 1d8/III 

Chung-Li the Myrmidon Warlock (E7) 137189 xp <250000> +10% CRT 1d8/II

Skull-Crusher the Hellebardier of Crom (A4) 10069 xp <12000> +5% CRT 1d8/III

Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire

 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

722d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Seventeen when we ask the questions:

Can we go back to base now?

Where on the surface are we actually?

Is the key a red herring or did we miss something?

Tale of the Tape

Nothin’ but dead beastmen

KILLS

Bugbears (16) 1600

Osh-Kosh-Buggosh Chieften of the bubears 800

Gnosh-mosh-Pidosh Shaman of the bugbears 400

LOOT

320 gp

Emerald 180 gp

Mace +1

Ring of Protection +1

Bracers of Platemail (AC 2)

Potion of X-Healing

Key? 

Sunday, 14 September 2025

Death Comes on Many Legs (Session 315)

SESSION 315: The Lost Crypt pt. IX – A Lair within a Lair?! 

Up brought them deeper into the bugbear lair but first a charged surprise.

 

Day 282 Continued II (Dungeon): Up the iron rungs they climbed one by one awaiting a falling stone that never happened – grrr. They popped up in a square chamber with two exiting corridors. This way or that way? For mapping purposes let us call it South. The corridor went for 50’ before presenting another choice. The passage turned to the east but there was also a door. Door it was. 

Beyond was a natural cavern of some expanse. The air was dry and stale perhaps even the subtle scent of ozone. Cautiously moving deeper the cavern continued to expand into a cathedral like chamber littered with large rock formations. A slithering sound was heard from behind a formation and then the crackle of electricity. A lightning bolt went through Chung-Li and Mason. Steve and Rhags ran at the source. Wrapped around a formation was a twelve-legged reptilian creature perhaps thirty feet in length. 

   

 


“Whoa…That’s big”

“That’s what she said”

Steve didn’t really catch the dwarfs funny but it did stir a thought. 

He reached into a pouch for a vial. Drinking back the potion the Lord of Gormandia grew into the Giant of Gormandia, “Steve is big!”. “Don’t step on me ya mook!”. 

Enlarged Steve moved into melee with the body as Rhags fended off the creatures snapping jaws. 


The serpentine (hmm.. perhaps 'centipedian' is more apt) beast attempted to wrap around gigantic Steve but just could not put the crush on him. Rhags relentlessly slashed away at the huge crocodilian head to prevent being gobbled up like a bearded gobstopper. The rest of the gang attacked from range, those that could. Until. “Ouch” BoB plunked Rhags with an arrow. She said nothing but held her next shot. As the fight continued Ding-We considered a heavy duty response, the beast could not be held back much longer. Rhags got a might blow into the creature’s snout. This caused it to rear back opening its belly to king-sized Steve. The mighty lord did not waste the opportunity. Steve split open the things belly from sternum to way past its stomach. A gash a good eight feet long opened and then spilled a whole bunch of vital internal components and fluids all over the two warriors. 

Sploosh.

“Ow!”, something hard and shiny bounced off of Rhagnar’s empty eye socket.

“That felt like pay! Stevie make sure you empty that thing”

Lord Steve, (temporary) giant and butcher was our fighting man. He dug into the steaming viscera of the reptilian horror. 

When he arose from the mess a  payday was confirmed for our weary band.

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 

Hobo Steve the Lord (F10) 374812 xp +5% <480,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 276035 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                       

Ding-We the Peg-Legged Wizard (W10) 558060 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)


            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 123997 <MAX> +5% CRT 1d14/II

‘BOB’ the Deadly Shade (N7) 86194 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 99327 <100001> CRT 1d10/III 

Chung-Li the Myrmidon Warlock (E7) 137189 xp <250000> +10% CRT 1d8/II


 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

722d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Sixteen when we ask the questions:

Are we climbing out or deeper into this deathtrap dungeon as fatigue sets in?

Tale of the Tape

Players – 4, DM – 0 

KILLS

Behir 

LOOT

Jewelry (3):1400,1400,1400 = 4200 gp

Gems (40): 4400 gp total

Saturday, 30 August 2025

Like Cows to the Slaughter (Session 314)

SESSION 314: The Lost Crypt pt. VIII – You got bug on my bear. Well you got bear on my bug. 

Slogging from room-to-room it was a bugbear massacre.

 

Day 282 Continued (Dungeon): Down another passage they went. Once more the sound beastmen doing something in the distance. They moved quickly under a shroud of silence. The gang would have gotten the jump this time if a clanging hadn’t of commenced from behind. Sounded distinctly like beings hammering on that sealed iron door to the hobos. 

To the bugbears it sounded distinctly like an alarm. 

Another ambush foiled! 

The hobos pushed towards the mouth of the chamber. Inside was a common room. Evidenced by a stream of non-combatants beaten foot out the back leaving their grub and stuff laying about. Once more tables were flipped as buggy’s took defensive positions. This time there was more than just bugbears. There were minotaurs, that charged from the darkness at just the right time. Wham! Giving his head a shake after taking a bull-man full-on Rhags was reinvigorated to see that their hooved opponents were well adorned in jewelry. Sure these were the trophies of many the eaten humanoid but now they would become hobos pay – Hot damn! 

The bugbears tried fruitlessly to disable the spell casters with missile attacks. This allowed the two magicians to drop some heavy tenderizing down on the beastman horde. BoB loosed arrows a necessary from her preferred vantage on the ceiling while Biff and Mason pulled double duty watching the teams six and covering the wimp and the gimp (Biff’s words not mine). It took a little work but as the story goes… don’t place yourself in-between a murderking and their weapon. Once the final slab of beef hit the floor the bugbears had already began to cool. They quickly grabbed their loot, a princely sum in jewelry and a few other things.


Nothing like a good payout to put the spring was back in your boots. Out the back of the chamber they went a short passage winding and quickly warming brought them to the armory. Weapon racks hung on the walls, and a small forge glowed in the back of the chamber. The weapons were crude iron and low steel but still had a mean look to them. Beside the furnace stood a beast of a bugbear grinning. The clan smithy had been waiting and fixing for this fight. All he needed was that brief moment of distraction. 


    --Wham-O!


Steve and Rhags were once more hammered by Minotaurs. This time just a pair. The smith hurled a pair of spears and then charged into the fray with a massive glowing hammer. The tanks engaged the mad moos and Chung-Li had the time to discharge a fireball at the lumbering bugbear. Ouch that hurt. Steve dropped his opponent quick enough to cause the smith to turn and run for the previously unseen iron rung ladder at the other side of the chamber. He got halfway up before Ding-We blew him up real good. Steve, Biff, and Rhags then skewered the final minotaur. 

As ash and soot rained down, the only remnants of the smithy, the gang was once more reminded that blowing shit up is fun but often also nukes your pay. They weren’t supper bothered as these minos also were adorned in trophies. We will never know what was up with the glowing hammer. 

After grabbing their loot and a snack all attention turned to the iron rung ladder.

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 


Hobo Steve the Lord (F10) 374812 xp +5% <480,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 276035 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth               

Ding-We the Peg-Legged Wizard (W10) 558060 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)


 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 123997 <MAX> +5% CRT 1d14/II

‘BOB’ the Deadly Shade (N7) 86194 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 99327 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E7) 137189 xp <250000> +10% CRT 1d8/II

 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

722d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Fifteen when we ask the questions:

I wonder where the iron rung ladder leads to?

I wonder what was banging on the wizard locked door?

Do bugbears normally hobnob with minotaurs?

Speaking of Hob(k)nobs why are these dorks so challenging for our mighty hobos?

Tale of the Tape

Players – 3, DM – 0 

KILLS

Bugbears (27) 

Bugbear Bigboy Blacksmith 

Minotaurs (6) 

LOOT

Potion of levitation

Cloak of Flight

58 gp

10 pp

Jeweled armband 60 gp

5000 sp

5000 ep

Gems (2): 100gp opal, 50 gp hematite = 150 gp

Assorted Jewelry (10): 1600,800,500,1000,1100,1300,1100,1600,900,900= 11,200 gp

Sunday, 24 August 2025

A Dead End One Way Passage (Session 313)

SESSION 313: The Lost Crypt pt. VII – The Place at the End of the Passage 

A long walk down a natural passage leads to the lair complex of the bugbears.

 

Day 279 (Base CampàLiwil): Yup. Something is wrong with Steve. His tick hole was festering something nasty. Mason, finally, took a serious look at him. Gave the wound a touch and was gifted a vile vomiting of disease from the black and seeping chest pit. The clerics omnipresent helm saved him from eating the vile abscess contents. He did need to clean his eyes of the gross gunk before calling down powerful restorative magicks - by the grace of Yrrg! Steve immediately began to improve but he still would not be delving today. Rather than waste the day Ding-We declared they would return to Liwil for the day to resupply and such. One night of sleep out of the snow and cold was short but well received.

 

Day 280 (Liwil): Just buggering about town.

 

Day 281 (LiwilàDungeon Camp): Cloudy and cold. Simple day of traveling back to the stone garden and setting up a new base camp outside the dungeon.

 

Day 282 (Dungeon CampàDungeon): Unusually warm. Back into the dungeon complex went our hobos as their garrison set up lawn chairs and sun reflectors to suck up the rays – “Later dudes!”. The vast complex did not rally any defense as the Hobos made their way back to the unexplored stairwell in the lost crypt. Ding-We mused if they had beaten the underworld. Rhags told him not to get his hopes up, “Probably biding its time”. Everyone tried to peer a little deeper into the inky abyss beyond their light. 

How did we get here?

The stairwell led to a natural subterranean passage that ended up going for a couple of miles. Nary a side passage but they did find recent sign of other passerby’s. A few bones chewed along with some other detritus and what appeared to be large hooved prints. Without a real tracker present they did not glean too much other than it looked like the entities were also going down the tunnel. An hour or so later things were discovered.

An iron door and beyond the sound of gruff voices. They could not distinguish the words but Chung-Li was fairly confident of a goblinoid origin. Beastmen are afoot. It was decided that the noise would be addressed rather than the metal door. Before they crept passed Ding-We put a wizard lock on the door, “Good luck trying to bite us on the ass. Whatever is beyond”. Down the passageway they slunk. Twenty or so minutes later, and under the cover of silence, they approached a dimly lit chamber (I will mercifully skip over the long and tedious course of action deliberation phase once more). Bugbears were the occupants. It looked like barracks then it quickly turned to barricades as bugbears are notoriously sly and astute buggers. A munber of tables were flipped in the centre of the chamber for a host to huck spears from behind as two formations rushed along the rails to pull off the pincher. Your average ordinary hobos would have been pierced, slashed and punctured at this point. However, with the likes of Steve and Rhags holding the line as Ding-We and the mooks comfortably threw counter strikes from behind the beastmen were quickly laid to permanent rest. 

The pay stunk, and so they pushed on deeper into the complex.

 

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 

Hobo Steve the Lord (F10) 374812 xp +5% <480,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 276035 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                      

Ding-We the Peg-Legged Wizard (W10) 558060 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 123997 <MAX> +5% CRT 1d14/II

‘BOB’ the Deadly Shade (N7) 86194 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 99327 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E7) 137189 xp <250000> +10% CRT 1d8/II


RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

719d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Fourteen when we ask the questions:

How big is this lair?

Will we have to fight room-to-room?

Was anything beyond that metal door?

 

Tale of the Tape

Players – 1, DM – 0 

KILLS

Bugbears (12) 

LOOT

36 gp