Wednesday 28 August 2024

Walking in the Path of Murderhobos (Session 261)

SESSION 261: Fiddlesticks and Poppycock

Words from the dead lead to an end best left dead.

 

Day 210 Continued (13.21 Orcs): Carla had a idea. Blindly searching for the B-Team has not been overly rewarding. She would speak with the dead shaman.  Sure fire way to real answers she assured the others. To make this happen Biff would have to dig out his special speak with dead head from his troll head of holding and then they would need to find an intact tongue to sew into the head so it could speak. The plan came together. They would find out what Tegar knows of the B-Team. They had two questions. Did they use them wisely? You decide.


Q: Was the B-Team (yes they were a bit more precise in their wording) here?

A: They were fifty feet away from us in the Chamber of Dreams to the north, they crossed the barrier and we destroyed it. They are trapped waiting to be consumed.

Q: Where are they now?

A: They crossed over the gulf to where Lhutep is god and the final answer, consumer of worlds. The ever hungry. Give praise! The worm shall consume all!….


Tegar’s spirit once more dissolved returning to whatever hell holds all dead orcs. The gang backtracked and made their way to the Chamber of Dreams. It was bisected by six indentations that appeared to once rest six identically shaped rocks (?). Dolec crossed the line. He appeared to be in a tunnel but behind him he could see his companions. The warrior shone his light down the tube, nine creatures of ghoulish complexion and distinctly canine-like heads ran towards him upon all four limbs with elongated arms bearing clown sized hands with the wicked curled claws of a murderous beast. “What the stink, where did he go?”, was all Saff could get out before he fell back into our reality. Just seconds behind, the ghouls barfed forth from the unseen portal. Gah! They fought until Carla called down the holy word. Then they were dust.

Dolec explained what he had seen. It was decided that whatever lay beyond was too dangerous risk. They would fall back and return to the surface and come up with a plan to bury this lair forever sealing in the dwellers in the dark.

 

Returning to the surface the arena was just over there and required inspection. Charred corpses of many orcs and a pair of owlbears filled the arena. Saffron the pyromaniac had been devastatingly effective with her fireballs the previous day. Looking around they found a bit of loot. Bunny began investigating the cells. The first contained the corpse of a goblin apparently dead from smoke inhalation. Bunny figured that she was bound only to find more bodies, at best, as she progressed from cell to cell. This made her a little loose. The third cell was home to something still alive and she brazenly waltzed in. It was a cockatrice and Bunny was flat-footed, “No no no not again!”. 

She did not want to be petrified again. Her primal brain took charge and she dodged the chicken-thing’s attack and made a hasty escape from the cell with the thing fast on her heels. The rest of the gang acted fast, unleashing a flurry of ranged attacks. The beast already bearing injury was quickly dispatched, with no accidental petrification. They left the pit only to be ambushed yet again. They had not been all that quiet and orcs still roamed the village looking for revenge. Once the advantage of surprise waned so did the lives of the orcs.

 

Smoke could be seen coming from one of the large building adjacent to the main gate. Saff had not started this one. They moved through the village towards the gatehouse hoping to finally eradicate the beastman presence.

 

 

The C-Team: Carla, Bunny, Saffron, Charles, Dolec, Nara, Lester & Biff

 

ROLECALL 

Carla the Green High Priestess of TMB (C10) 350549 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bunny the Thief! (T10) 306096 xp <400001> +10% CRT 1d24/II

            Light wound: permanent loss of pinky finger, off hand

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 195070 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Nara the Nearly Naked Purple Swami Girl (PS7) 109599 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II

Charles in Charge the Myrmidon (F6) 83366 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F6) 62186 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Lester Flanders the Warder of Oceana (P5)  43196 xp <45000> +5% CRT 1d16/IV


 

RESERVES

BoB, Rhags & Alamender are lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 53 days (from A-Team calendar) -INTERRUPTED-

Elapsed Campaign Time

648 (633) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Sixty-Two when we ask the questions:

Should we pass through the portal?

Can we actually find the B-Team or must they find their way back to us?

Dreamlands, what the heck is that?

Might it be best to simply nuke the joint from orbit?

How many orcs can possibly be left?

Tale of the Tape

Potion Brewing 42 days (started Day 194): Elapsed 15

KILLS

Dreamland Ghouls (9) 

Cockatrice 

Zughurtz & 5 orcs 

LOOT

245 sp

754 gp

Topaz (3) 15 gp each

Ring of Protection +1

Battle Axe +1 (extra attack 1/day)

Bone staff of XXXXX

Wednesday 14 August 2024

Orc War Rages (Session 260)

SESSION 260: Deaf, Dumb & Blind 

They holed up in the lair of the Nightflyers before discovering the horrors of the Blinded.

 

Day 209 Continued (13.21 Orcs): Bilious black grey smoke clouds drift aimlessly throughout the village captured within by the thick wall of fog beyond. The smell of burning wood just a hint around the edges the dominating presence of burnt orc flesh. The light of day already weakened by the fog was rapidly waning. Winter is a time when darkness has prominence.  

 

Carla led a group into the lair while Charles, Bunny and Saff stayed on the platform to keep six. Bunny would get bored during this time and decide to check the corpse pile for leader types and potential loot. Inside things were really boring and mundane not providing anything other than gross orc stuff. Oh, and an ancient shrine in the back of a strangely breezy cavern. Carla did not like it one bit. Worn by age details could not be deciphered. Our green high priestess walked up and smote the thing with her mace turning it into rubble. An angry wind followed and then was gone. “By the power of TMB I desecrate this graven image!”. The wind hissed once more before dissipating once more. No second thoughts were given to this occurrence.

 

Bunny did find some coin but also more missile attacks coming from the shadows from the lowest level of the village below her. Charles observed this and that it was a fine time to charge to cover for his compatriot. His newly acquired ring of feather fall made the 40’ drop much smoother. He was peppered with arrows allowing Bunny to exit stage left. He was completely prepared to jump down and into the shadows and lay down the law but…some irritating, very irritating, voice told him he was not in charge. With a deep inner sadness he followed behind Bunny sucking up a few arrows as little miss bubble gum moved out of sight. After a couple of useless volleys the orcs ceased their attack.

 

Awhile later Carla’s team returned with no loot and the confirmation that the lair was empty. The sun had set at least an hour prior so it looked like they would be camping up here. The went quietly but not without incident. A wing of bat riders were conducting weather research and just happened to totally accidently closely observe the hobo camp until Carla caught sight of them. They were quickly scared off like Tusken raiders but did not come back in larger numbers. Probably having something to do with the slaughter earlier or that orcs of all stripe are just dirty commie cowards deep down. 

 

Day 210 (13.21 Orcs): The fog had cleared allowing the boxed in smoke to dissipate bringing a bright and crisp day. Saff ran reconnaissance of the local area and reported presence not detected. The gang came down from the platform and moved along the inner natural sandstone wall. It was time to dig the remaining stragglers out of their holes and finally clear this hex of the orc blight. 

They made their way along almost reaching the arena. A small building built into the stone wall housed a rough-hewn stairwell descending well beyond illumination. “Time to earn some gold”, huffed Biff as he fell in behind Bunny and the team began the descent. Pitch black and torturously twisted. Almost a corkscrew. About fifty feet down Bunny pretty much walked into four skeletons standing silently when she came around a corner. These were just regular old skeletons so the fight was quick and painless. The stairwell came to an end after another seventy-five or so feet. A landing and a branching passage. They choose the NE. There cautiously made their way along this lair was in absolute consuming darkness beyond their light sources. This does not aid the sneaky business. 

The passage wormed its way until opening into a large chamber ripe with orc stink. It appeared to be common sleeping quarters. Straw mats and litter to go with the odour. Well outside the hobos ability to see was a host of orcs waiting for the command to release their arrows. 

“Drepa Tak! Vicavorausan or deaavh!! Arrowuk!”. 

Biff had only a moment to translate, “Incoming missiles!”. 

Arrows rained down nailing Charles and Dolec both impacts resulting in broken ribs. They both shrugged off the pain and ignored the challenge breathing. They charged into the darkness, finding the orcs forty feet deeper into the chamber. Lester joined the charge setting the iron line to hold the orcs back as the rest of our gang got the orientation. 

Fight. Fight. Fight. 

The opponents were not much more than rabble that were barely an inconvenience for our war machines once the element of surprise had passed. Twenty-three more fell to the hobo’s blades. Afterwards Carla healed the fighters broken bones as the rest of our murderers looted the bodies and ransacked the chamber. Not much beyond a few coins. They continued on into the next chamber. This was the armory. Crude weaponry filled the chamber but also, and more importantly, there was coin and gems haphazardly piled in a corner. Apparently well forgotten with a notable lair of dust accumulation. Biff and Charles went – Yazzz! They packed the loot and grabbed a drink before moving on. 

The passage turned to the west. This led to the final two chambers in this quadrant of the lair. First was the sparsely furnished quarters of this clan’s shaman-chief. Beyond would be the shrine to Lhutep the wicked chthonic deity of the Blinded Clan Orcs. We would not figure this out right away as the orcs were able to once more successfully ambush the team as they tore through Tegar’s chamber. These guys were not rabble. Tegar cast our group into darkness as four body guards charged in behind missile fire from her two lieutenants. 

The game was on. 

Following up the shaman dropped a silence bubble to prevent spell casting. The orcs seemed to have the advantage until Saffron dropped back outside the silent darkness to perform a dispelling. Table turned. The body guards were slaughtered. The leadership team fell back into the natural darkness of the soon to be identified sacrificial shrine to Lhutep. The hobos rushed forth hoping to continue holding tempo control. The chamber stunk of death and was triangular in shape, roughly isosceles to be precise the entrance was along the base. An altar of sacrifice was the central feature, stained and crusted with gore. Just beyond it a massive pit that was flanked by the lieutenants that were chanting. Tegar was not immediately seen. Along the northern wall was a large table covered with wicked implements and other unknown but certainly unholy items. To the side of this was a humungous and grotesque canvas of stitched skins of the legion of sacrifices to Lhutep. “Something bad is gonna happen”, Biff once more providing last second notification of something that cannot be stopped. 

Erupting from the gaping hole in the earth came, presumably, was Lhutep. An eyeless horror of a worm with a thick armor plated body and a maw of devastation, more than large enough to swallow a man whole. Heck probably even an ogre. Unseeing but striking the frontline like a boulder. 

 

Bunny did not want to get close to this thing and sought out the darkness of the apex of the chamber. She would find the shaman momentarily. The worm captured Charles in its maw and began to crush him up before swallowing. He was almost immediately dead. Fast thinking and luck was required if Charles was not to be popped like a grape. They were fast and acted first (luck) Saff and Nara executed a plan (smart) to extricate Charles before his imminent death. It worked, whatever it was. Charles came flying out and Biff provided a mostly soft landing pad – oof! Bunny was now in mortal combat with the shaman – Finish her! With the death of the last lieutenant the rest of the group focused solely on the worm-godling hoping to lay it low before another hobo was swallowed. Even though they had given up on smarts luck stayed on side. They had closed in around the worm making it difficult for it to swallow more, it simply did not have enough room to freely maneuver. Bunny finally killed the shaman after adeptly dodging her nasty looking bone staff. The worm fight raged for a few more rounds until the creature let out an ear-shattering screech and fell back into the depths from which it came. They closed in around the hole but it did not come back within the duration of our mob’s patience. It was looting and pillaging time. 


As we had gathered earlier this clan did not preoccupy themselves with the accumulation of coin or such. Strewn about the chamber was thousands of discarded golden coins and a trio of fine gems. There was much rejoicing. Carla had healed up Charles and after a quick rest they intended to press on.


The C-Team: Carla, Bunny, Saffron, Charles, Dolec, Nara, Lester & Biff

 

ROLECALL 

Carla the Green High Priestess of TMB (C10) 350549 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C10) 318111 xp +5% <400001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F9) 326064 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 233287 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD9) 263068 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 364963 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ding-We the Peg-Legged Wizard (W10) 515312 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T10) 306096 xp <400001> +10% CRT 1d24/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T9) 172144 xp +5% <280001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 195070 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 177435 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 109599 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II

Sasha Plasha the Warden (R7) 123264 xp +10% <200000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 78549 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 83366 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D5) 27952 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 49700 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F6) 62186 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F6)  52881 <64001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  28088 <40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II

Captain Alamend Strender the Swashbuckler (F6) 37745 <64000> +5% CRT 1d16/IV

Lester Flanders the Warder of Oceana (P5)  43196 xp <45000> +5% CRT 1d16/IV

Ike the Duck (DF6) – AVATAR form.

Katre Elf-Girl and Swordsman Conjuror (E3) 8141 xp <16000> +0% CRT 1d8/II

Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire

 

RESERVES

BoB, Rhags & Alamender are lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 53 days (from A-Team calendar) -INTERRUPTED-

Elapsed Campaign Time

648 (633) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Sixty-One when we ask the questions:

Will we jump into the hole?

Is the B-Team down there as well?

When will this damnable village be purged of chaos?

Tale of the Tape

Potion Brewing 42 days (started Day 194): Elapsed 14

KILLS

Skeletons (4) 

Orcs (23) 

Tegar 

Saza 

Bodyguards (4) 

Lhutep?

LOOT

10010 sp

7463 gp

Pearl 250 gp

Gems (8) 10,20,100,100,500,100,500,50 = 1380 gp

Ring of Feather Fall